5599 次代码提交 (791ce3b4-60f1-49cd-843b-b011ee8c6b0c)

作者 SHA1 备注 提交日期
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
Frédéric Vauchelles 4c7c8a07 Merge branch 'master' into feature/PlanarReflection2 7 年前
Evgenii Golubev b60509c2 Move VBuffer.hlsl 7 年前
Frédéric Vauchelles a36e540f [PlanarReflection] Fixed crash on PlanarReflectionProbe Add 7 年前
sebastienlagarde 3cbf4e3c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles b4cc081b [PlanarReflection] Add debug mode on both planar and reflection probe 7 年前
GitHub a48c344e Merge pull request #867 from Unity-Technologies/fix/ReflectionRenaming 7 年前
Frédéric Vauchelles c0511244 Renamed reflection editor files 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
GitHub c2005034 Merge pull request #866 from Unity-Technologies/Move-few-files 7 年前
sebastienlagarde 2610ae67 Move few files for better organization 7 年前
GitHub 84e022c3 Merge pull request #834 from Unity-Technologies/feature/PlanarReflection 7 年前
Frédéric Vauchelles 0cf502ba Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles e330e3fa [PlanarReflection] Reverted change (Lit.cs.hlsl) 7 年前
Frédéric Vauchelles 32945c22 [PlanarReflection] Zero Initialize for EnvLightData 7 年前
Frédéric Vauchelles d9fd9f38 [PlanarReflection] Refactored custom getters and setters 7 年前
Frédéric Vauchelles 5b6484e5 [PlanarReflection] Updated HDRenderPipelineAsset 7 年前
Frédéric Vauchelles 122c5ff4 [PlanarReflection] small fixes 7 年前
Frédéric Vauchelles 78f1ddf8 [PlanarProbe] Include custom HLSL files with shader generator 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Frédéric Vauchelles d6ce9c49 [PlanarReflection] Several fixes 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Frédéric Vauchelles 3e32850a [PlanarReflection] Restored 2D Texture sampling for planar reflection 7 年前
Julien Ignace 4568be12 Post merge fixes 7 年前
Remy a936aacd Add light on tesselation test. 7 年前
sebastienlagarde 8677e68d Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Tim Cooper 012562ae in LW the color target should be created in SRGB 7 年前
Frédéric Vauchelles f7bd8fd7 Merge branch 'master' into feature/PlanarReflection 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Remy 356da4e5 Properly override template in fail folder if needed. 7 年前
sebastienlagarde f966b1cd First draft 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Frédéric Vauchelles eff3ca9e [PlanarProbe] (wip) packing envlightdata structure 7 年前
Remy d9f6c7dd Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Felipe Lira d14fa0e6 Fixed shadowmap sampling out of borders by taking z direction into account. 7 年前
Felipe Lira d3b5bffb Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL. 7 年前
Felipe Lira 91e75b1e Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api. 7 年前
Paul Melamed 6aaa2cd7 using HTile mask to determine what decal properties affect drawable geometry 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
Robert Srinivasiah 8828b0b7 Rework cluster kernel name gen to relieve GC pressure 7 年前
Robert Srinivasiah fecb6084 Extra comment re: ConfigureMSAADependentSettings 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 7 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 7 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 7 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 7 年前
Jens Holm 839077f9 Refactor WindowDraggable to use posiiton left and position right properties 7 年前