3446 次代码提交 (78d80237-3f39-40c3-a492-212735996baa)

作者 SHA1 备注 提交日期
Filip Iliescu 748bcdd2 implement point and directional cookies for forward path 8 年前
Filip Iliescu cfc98f56 add more tests 8 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 8 年前
Filip Iliescu ef684f38 add a bunch of test scenes 8 年前
Filip Iliescu a26f254d revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 8 年前
Filip Iliescu 0a02be3a use the correct matrix for looking up textures 8 年前
Filip Iliescu d920f17e add a bunch of small test scenes 8 年前
Filip Iliescu 6ab217be fix indexing issue into cookie array causing some textures to not get loaded 8 年前
Filip Iliescu 3b67314b use texLod for texcture lookup 8 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 8 年前
Filip Iliescu 48eea183 add a copy of shadow setup files so i dont rely on fptl 8 年前
Filip Iliescu 6d43471b rough in single pass forward reflections using compute buffers 8 年前
Filip Iliescu 490fb1b8 add support file for texture cube arrays and stub in commented out cookie support for later 8 年前
Filip Iliescu 3cca95fb working spotlight cookies in transperencies 8 年前
Filip Iliescu 104059c8 working spot and point for single pass forward transparencies 8 年前
Filip Iliescu ddc56ae3 stub in point and sphere lights 8 年前
Filip Iliescu 0e033abd directional lights for single pass forward 8 年前
Filip Iliescu 8028c167 base forward GI 8 年前
David Rogers c564d3bd Revert "Add more GLES3 and Vulkan shader libraries." 8 年前
Filip Iliescu 9839802f script side buffer setup and stub single pass shader 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 0e8fa502 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 8 年前
David Rogers 85744e59 Local merge 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 8 年前
Filip Iliescu 4372896e post merge lighting asset fixup 8 年前
Filip Iliescu 8eef028b merged master 8 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 8 年前
Filip Iliescu a61789c1 fix flickering on shadows 8 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 8 年前
Filip Iliescu 04889593 attempt to update to new shadows code. no luck yet but save progress 8 年前
Filip Iliescu 9b8aef9b Added postfx submodule 8 年前
Filip Iliescu 3a226917 merged master 8 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 8 年前
sebastienlagarde 30c5de4c Missing file from merge 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 8 年前
Sebastien Lagarde eeb19b1c Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 8 年前
Sebastien Lagarde 5769cd84 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
uygar 7f34a973 Added ifdef guards around Editor code to fix script compile errors when building a player. 8 年前
uygar acf9a7fb Fixed compile error on PS4. 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
uygar e76929f5 Fixed tent filter enum names. 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Filip Iliescu a44e4c7c spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad. 8 年前
Filip Iliescu 3b85d428 some commented out debug code in case its needed again 8 年前