1286 次代码提交 (789af10a-baac-4aa6-a279-d0871fb3e989)

作者 SHA1 备注 提交日期
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 5cede9ef Add the missing term 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 29fe471b Clean up and optimize IntegrateLD() 8 年前
GitHub 3e5093c1 Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev ee488f3a Add the MIP level bias to the pre-filtered IS 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
GitHub 62b752ee Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities 8 年前
Evgenii Golubev d5c65b58 Clamp to prevent area light artifacts 8 年前
vlad-andreev a1d2bf44 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 53bfede1 Fix the sky update issue 8 年前
Paul Demeulenaere 862a569a Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities 8 年前
GitHub 418dd0f4 Merge pull request #39 from Unity-Technologies/remove-unsued-camera 8 年前
Evgenii Golubev 02917d95 Clean up the SkyHDRI shader 8 年前
sebastienlagarde 2a67e7e3 HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead 8 年前
vlad-andreev 680ca5de refactored HDRenderLoopInspector 8 年前
Evgenii Golubev 6708a6a4 Revert the MIP copy changes 8 年前
vlad-andreev 53587e34 fixed compile error 8 年前
Evgenii Golubev afa6ac44 Disconnect the atmospheric parameters component from the sun since it is a WIP 8 年前
GitHub 9cc23eb7 Merge pull request #38 from Unity-Technologies/Fix-Texture-settings 8 年前
Evgenii Golubev db620c4f Implement a workaround for the broken MIP copy code 8 年前
sebastienlagarde 4da37c9b HDRenderLoop: Fix Texture settings, change it to struct again 8 年前
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
Evgenii Golubev 029886ab Fix the GPU type of line lights 8 年前
Paul Demeulenaere 37270dfe Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 469a2379 HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
GitHub b182eb4f Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
GitHub 8337fa69 Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
Sebastien Lagarde 1b338186 HDRenderLoop: SinglePAss work but Tile is broken... 8 年前
Sebastien Lagarde 575af190 HDRenderLoop: Fix assert issue 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前