Robert Srinivasiah
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167e7fed
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Cleanups
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7 年前 |
Robert Srinivasiah
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1c4f5ae2
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Start using UnityPerPassStereo constants
These initial passes don't use I_P or I_VP yet, so I need to figure out a way to verify these.
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7 年前 |
John
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3174776d
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Merge branch 'master' into LW-ScreenSpaceShadows
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7 年前 |
Robert Srinivasiah
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44fabb65
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Merge branch 'master' into hdrp-xr-initial
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7 年前 |
GitHub
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f32803ee
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Merge pull request #918 from Unity-Technologies/build/automation
Get build automation working in the package test scenario
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7 年前 |
GitHub
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a7190d7e
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Merge pull request #926 from Unity-Technologies/Branch_FixSkyReflectionSunReset
- Fixed Sky Reflection bad behavior when having no light in the scene…
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7 年前 |
Frédéric Vauchelles
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6e9688c7
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Fixed warning
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7 年前 |
GitHub
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40d29e93
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Merge pull request #925 from Unity-Technologies/Branch_FixObjectMotionVectors
Fix object motions vectors and a few warnings.
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7 年前 |
Frédéric Vauchelles
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19c80216
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Added a library function to get NDC with the Z component
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7 年前 |
GitHub
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6a07965f
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Merge pull request #928 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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5197454b
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
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7 年前 |
Sebastien Lagarde
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e2c88f24
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update code
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7 年前 |
Julien Ignace
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d04d893b
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Fix object motions vectors and a few warnings.
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7 年前 |
Julien Ignace
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9d44213c
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- Fixed Sky Reflection bad behavior when having no light in the scene and a preview (the main scene view would keep the preview scene directional)
- Fixed Sky Reflection debug overlay ZWrite.
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7 年前 |
Evgenii Golubev
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a80afa3a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
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7 年前 |
Sebastien Lagarde
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e3effde7
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Update comment
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7 年前 |
sebastienlagarde
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4727ac84
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HDRenderPipeline: Update graphic test 2401
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7 年前 |
Evgenii Golubev
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a5a04d6b
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Fix the clip-space bug (+ add explanation)
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7 年前 |
Sebastien Lagarde
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bd45bb5a
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Fix missing code for texture
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7 年前 |
GitHub
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249256e5
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Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
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d3363c5b
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Add initial stereo hookups to ScriptableRenderContext
Currently, these only live in HDRenderPipepline.Render. In the future, there might be other hookup locations, especially wrt the debug displays.
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7 年前 |
Sebastien Lagarde
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89523a68
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First non working but compiling draft
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7 年前 |
GitHub
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c5f1b40c
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Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
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7 年前 |
Alex Lian
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c941a18c
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robocopy tweaks
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7 年前 |
sebastienlagarde
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cd3c2788
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Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming
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7 年前 |
Robert Srinivasiah
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84dcd92c
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Plug-in stereo matrices plus bind new stereo matrices
Won't really take effect until stereo SRP APIs are activated
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7 年前 |
Sebastien Lagarde
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25ea152b
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REmove unused meta
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7 年前 |
Alex Lian
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139ff007
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Attempt switching to robocopy
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7 年前 |
sebastienlagarde
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4f9577d3
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Various fix
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7 年前 |
Frédéric Vauchelles
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0aed191f
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[UI] Removed animation on foldouts
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7 年前 |
Robert Srinivasiah
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6cf5119c
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Configure frame settings dependent on stereo
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7 年前 |
Sebastien Lagarde
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106566dc
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Update the UI for iridescence
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7 年前 |
Alex Lian
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3b1ef367
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Windows file copy fix
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7 年前 |
sebastienlagarde
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116379ee
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Add memory RT name/information everywhere
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7 年前 |
GitHub
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d7d2cde3
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Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
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7 年前 |
Alex Lian
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58234b8e
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Fix up single file copy calls too
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7 年前 |
sebastienlagarde
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d416e6e3
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test RTHanbdle naming
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7 年前 |
Remy
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fe34a794
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Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
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7 年前 |
Remy
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f8b82f37
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Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
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7 年前 |
uygar
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7528e3f3
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Replaced the two clear shadow passes with one using the platform far plane define.
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7 年前 |
uygar
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34443229
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Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
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7 年前 |
Remy
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fa8d58d8
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Material upgrader working quite fine now :)
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7 年前 |
Evgenii Golubev
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1c1f07a0
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Terminate the loop sooner
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7 年前 |
Evgenii Golubev
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7f5a785a
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Use bsdfData.materialFeatures to store the transmission mode
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7 年前 |
Evgenii Golubev
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e6540dfa
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Implement clustering of density volumes
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7 年前 |
Evgenii Golubev
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88a993dd
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Store SSS flags inside bsdfData.materialFeatures
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7 年前 |
Evgenii Golubev
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621d0c61
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Rename
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7 年前 |
Evgenii Golubev
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0c573a4a
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Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume"
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |