3133 次代码提交 (7301ac69-eea6-4e78-b12e-b5c057a1afda)

作者 SHA1 备注 提交日期
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Jens Holm c5b4edc2 Add preview node 7 年前
Tim Cooper 4a551695 temp 7 年前
Tim Cooper 97674d1f Remap graph handling for textures. 7 年前
Tim Cooper c1f2dd69 Unlit and lit nodes now working properly in and outside a subgraph :) 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Tim Cooper 52d5558a do not throw errors on default sampler slots, nodes need to handle this case. 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
GitHub 63f03b6e Merge pull request #416 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev ea6b4b2e Add helper code to solve issues with reflection probes 7 年前
GitHub 3907ee76 Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal 7 年前
GitHub 5220738e Update LitVelocityPass.hlsl 7 年前
Julien Ignace 9c3561fd Fixed Vertex Normal usage in vertex shaders when needed by the Wind. 7 年前
sebastienlagarde 29051d8c HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
Felipe Lira b020baa6 Added HDLightEditor custom renderpipeline attribute 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
sebastienlagarde 86ea2884 HDRenderPipeline: Add support for HDRLightmap 7 年前
sebastienlagarde ad2d0fc8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
GitHub 0742fb7a Merge pull request #413 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 466bed5c Merge branch 'master' into Unity-2017.3 7 年前
sebastienlagarde 9f524135 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde 59ba33dd HDRenderPipeline: Fix issue with wind not behaving correctly in shadows 7 年前
sebastienlagarde 956e0bf3 HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap 7 年前
mmikk 2d62f7b0 enable a couple of relevant asserts in the texture cache 7 年前
GitHub 4c1e0606 Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
GitHub c080c7f4 Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF 7 年前
Felipe Lira f01f666d Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
GitHub c2e4fad0 Merge pull request #410 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 9b736a8b Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view 7 年前
sebastienlagarde d9e257bc HDRenderPipeline: Disable debug mode in reflection view 7 年前
sebastienlagarde 3f3b4ce9 Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3 7 年前
sebastienlagarde aacf07b1 Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view 7 年前
Andre McGrail e2ca1632 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
GitHub 0e0ab9d7 Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI 7 年前
Julien Ignace 879855a5 Missing property in LayeredLitTessellation.shader 7 年前
Julien Ignace 36d8a5e0 Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer. 7 年前
Julien Ignace 5be133ab Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap 7 年前
Andre McGrail 7b93e827 Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors. 7 年前
sebastienlagarde 18535921 Update HDRenderPipelineAsset 7 年前
sebastienlagarde 1d55ef91 Update version of postprocess submodule 7 年前
mmikk bd6c2940 minor clean up 7 年前
GitHub 42edd384 Merge pull request #406 from Unity-Technologies/Update-shader-pass 7 年前
sebastienlagarde 1a895aa3 Update after feedback, minor refactor 7 年前
sebastienlagarde 8f8eb990 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass 7 年前
sebastienlagarde 8cd88913 HDRenderPipeline: Remove baked lighting configuration when rendering error 7 年前
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前