Peter Bay Bastian
314ba653
Add change notifications for shader properties
7 年前
Jens Holm
c5b4edc2
Add preview node
7 年前
Tim Cooper
4a551695
temp
7 年前
Tim Cooper
97674d1f
Remap graph handling for textures.
7 年前
Tim Cooper
c1f2dd69
Unlit and lit nodes now working properly in and outside a subgraph :)
7 年前
Tim Cooper
1229aaef
Use slot defaults for master nodes.
7 年前
Tim Cooper
97cfbe75
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
7 年前
Tim Cooper
e5c78ee9
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
7 年前
Tim Cooper
76430e32
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
Tim Cooper
779d0288
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
7 年前
Tim Cooper
52d5558a
do not throw errors on default sampler slots, nodes need to handle this case.
7 年前
Tim Cooper
8d5e6fd1
texture exposition working
7 年前
GitHub
63f03b6e
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
7 年前
Evgenii Golubev
ea6b4b2e
Add helper code to solve issues with reflection probes
7 年前
GitHub
3907ee76
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
7 年前
GitHub
5220738e
Update LitVelocityPass.hlsl
7 年前
Julien Ignace
9c3561fd
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
7 年前
sebastienlagarde
29051d8c
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
7 年前
Felipe Lira
b020baa6
Added HDLightEditor custom renderpipeline attribute
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
sebastienlagarde
86ea2884
HDRenderPipeline: Add support for HDRLightmap
7 年前
sebastienlagarde
ad2d0fc8
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
GitHub
0742fb7a
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
7 年前
GitHub
466bed5c
Merge branch 'master' into Unity-2017.3
7 年前
sebastienlagarde
9f524135
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
7 年前
sebastienlagarde
59ba33dd
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
7 年前
sebastienlagarde
956e0bf3
HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
7 年前
mmikk
2d62f7b0
enable a couple of relevant asserts in the texture cache
enable a couple of relevant asserts in the texture cache
7 年前
GitHub
4c1e0606
Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
7 年前
GitHub
c080c7f4
Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
7 年前
Felipe Lira
f01f666d
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
c2e4fad0
Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
GitHub
9b736a8b
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
7 年前
sebastienlagarde
d9e257bc
HDRenderPipeline: Disable debug mode in reflection view
7 年前
sebastienlagarde
3f3b4ce9
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
7 年前
sebastienlagarde
aacf07b1
Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
7 年前
Andre McGrail
e2ca1632
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
GitHub
0e0ab9d7
Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
7 年前
Julien Ignace
879855a5
Missing property in LayeredLitTessellation.shader
7 年前
Julien Ignace
36d8a5e0
Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
7 年前
Julien Ignace
5be133ab
Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
7 年前
Andre McGrail
7b93e827
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
sebastienlagarde
18535921
Update HDRenderPipelineAsset
7 年前
sebastienlagarde
1d55ef91
Update version of postprocess submodule
7 年前
mmikk
bd6c2940
minor clean up
minor clean up
7 年前
GitHub
42edd384
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
7 年前
sebastienlagarde
1a895aa3
Update after feedback, minor refactor
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
sebastienlagarde
8cd88913
HDRenderPipeline: Remove baked lighting configuration when rendering error
7 年前
sebastienlagarde
7934dae3
HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor
This PR clean the error code detection of legacy shader that was drawing
in every pass
It fix an issue with Prepass that was not always correctly handled with
forward only
It clean the code to avoid redundant call of forward pass
It reduce memory allocation by precomputing shader pass name
7 年前