Frédéric Vauchelles
9c8304d4
[ReflectionProbeEditor] Refactoring
7 年前
Julien Ignace
978e07e4
Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
7 年前
GitHub
51d13b32
Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
7 年前
Thomas
a528230c
Tweaked the hd light editor (artists feedback)
7 年前
runes
ba207379
Slightly faster octahedron packing and ViewReflectionNormal
7 年前
Frédéric Vauchelles
ac97e406
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
GitHub
89e5441b
Merge pull request #697 from Unity-Technologies/Branch_FixDebugMenu
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
7 年前
GitHub
7ab47949
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
7 年前
sebastienlagarde
01c07354
Add versionning on additional data
7 年前
Thomas
1d1696c0
Updated post-processing submodule (important fixes)
7 年前
sebastienlagarde
2b24ec8c
Update all material
7 年前
Thomas
a62d770c
Added two animated sample scenes for testing
7 年前
Julien Ignace
ff4605c7
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
7 年前
Evgenii Golubev
19d47a75
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
7 年前
GitHub
05de367f
Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
7 年前
sebastienlagarde
cfa07646
Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
4b23291d
HDRenderPipeline: Fix compil of decal
7 年前
GitHub
75d76261
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
7 年前
sebastienlagarde
0491acf4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
21a5d864
Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
7 年前
Sebastien Lagarde
7d085503
Fix wrong interpretation of forceNoMotion
7 年前
Frédéric Vauchelles
d2e6484a
[ReflectionProbeEditor] Support for realtime probe
7 年前
sebastienlagarde
d032f5a2
Update all shader with correct stencil write mask
7 年前
Frédéric Vauchelles
156f44e6
[ReflectionProbeEditor] Moved resources
7 年前
sebastienlagarde
06922d8a
minor update
7 年前
sebastienlagarde
1b4d99b7
ShaderLibrary: Fix typo for XBone header
7 年前
Frédéric Vauchelles
0cd861ee
[ReflectionProbe] Added dimmer
7 年前
sebastienlagarde
f10a2a97
Add stencil test + split object and camera velocity
7 年前
sebastienlagarde
675720b0
HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT)
7 年前
Frédéric Vauchelles
c192412b
[ReflectionProbeEditor] BlendDistance cannot be negative
7 年前
sebastienlagarde
f02ec4ee
Merge branch 'Update-motion-vector-behavior' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Update-motion-vector-behavior
7 年前
GitHub
b8b228d9
Merge pull request #693 from EvgeniiG/master
Add temporal integration support to the Disney SSS
7 年前
Frédéric Vauchelles
64704f00
Lerp sampling direction for environment lighting with roughness
7 年前
sebastienlagarde
4cfb32d8
Merge branch 'master' into Update-motion-vector-behavior
7 年前
sebastienlagarde
10b356c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
7 年前
GitHub
e97ba4d0
Merge pull request #691 from Unity-Technologies/Update-FrameSettings
Update frame settings - adress various feedback
7 年前
Frédéric Vauchelles
d9adbc5a
[ReflectionProbeEditor] Initialize probe data in the Editor
7 年前
sebastienlagarde
d093aa76
Add EnableMotionVectorForVertexAnimation option on Lit shader
7 年前
sebastienlagarde
519339f6
Rename to serializedFrameSettings
- rename framesettings to serializedFrameSettings
- rename m_DefaultActiveFrameSettings m_FrameSettings
7 年前
GitHub
25d37881
Merge pull request #690 from Unity-Technologies/volume-fix
Fixed more serialization & domain reload issues
7 年前
Sebastien Lagarde
901de376
Fix compil issue after last merge
7 年前
sebastienlagarde
f3665ff6
Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work)
- Remove ShaderConfig.s_VelocityInGbuffer
- Remove all code for velocity in GBuffer
- added enableObjectMotionVectors in FrameSettings
- Update unity_MotionVectorsParams.y (ForceNoMotion) usage
7 年前
Thomas
5d3c6472
Fixed more serialization & domain reload issues
7 年前
sebastienlagarde
2c5f3036
Update frame settings - adress various feedback
- Rename GlobalFrameSettings => RenderPipelineSettigs
- Remove various struct and put variables in RenderPipelineSettigs/FrameSettings directly
- Add better management of camera rename/disabling with debug menu
- Add EnableObjectMotionVector
7 年前
Sebastien Lagarde
5f2183f6
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor
7 年前
GitHub
83d3ba23
Add a comment
7 年前
Frédéric Vauchelles
603661ad
[ReflectionProbeEditor] fixed sphere influence radius dragging
7 年前
Sebastien Lagarde
9fe83875
Update various meta that seems to not be uptodate
7 年前
Frédéric Vauchelles
50a43207
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
GitHub
821950ca
Merge pull request #689 from Unity-Technologies/Add-support-of-transparent-depth-prepass
Add support of transparent depth prepass
7 年前