Sebastien Lagarde
0697b83f
Fix another issue with coatmask not apply on fresnel0
7 年前
Sebastien Lagarde
1947a858
Fix clear coat coarse energy conservation
7 年前
Sebastien Lagarde
3c196d9b
Add missing subsurfaceMask > 0 test in case of transmission only
7 年前
Sebastien Lagarde
06cc94c3
Update comment
7 年前
uygar
a6b4b937
Set the default depth bias to 0.
7 年前
sebastienlagarde
98adeabc
Fix UI
7 年前
uygar
a8084c53
Silenced warning about loop iterations if optimize register usage is enabled.
7 年前
sebastienlagarde
a762caad
Remove transmission mode, now there is only two (and no none mode)
7 年前
uygar
74b782e2
Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
7 年前
sebastienlagarde
abfe6dcf
Fix shader compilation
7 年前
uygar
f5518a7e
Limited per face information to matrices and atlas offsets to cut down on register usage.
7 年前
sebastienlagarde
5d53f892
fix end of line issue
7 年前
sebastienlagarde
ff116711
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
sebastienlagarde
8f73bb93
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
655420d5
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
7 年前
sebastienlagarde
a4930170
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
69ae5cb4
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
9f95e73a
Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
7 年前
uygar
c278421b
Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
7 年前
sebastienlagarde
e74963fd
push fix
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
68eebf2f
Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
7 年前
GitHub
2654231e
Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
Frédéric Vauchelles
e2c6eb6e
[ReflectionProbe] Added sphere offset in UI
7 年前
Remy
56120f1c
Add context menu item to allow to show test results more quickly... Hope so.
7 年前
GitHub
60d0a1a7
Merge pull request #877 from Unity-Technologies/HDRP_GraphicTests
Fix cornel box materials
7 年前
Frédéric Vauchelles
ed247f18
[PlanarReflection] Added probe tests
7 年前
Remy
eafa077e
Fix cornel box materials
7 年前
Paul Melamed
afb8df01
Cleanup PR, add decal HTile mask defines
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
GitHub
65fe370a
Merge pull request #868 from Unity-Technologies/lw-srgb-ldr_fix
In LW the color target should be created in SRGB
7 年前
Frédéric Vauchelles
f0fd0287
[PlanarProbe] Realtime texture are not serialized
7 年前
Evgenii Golubev
1ef2e80a
Use an improved (generalized) depth distribution
7 年前
Julien Ignace
39692887
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
7 年前
Julien Ignace
4ee4d22b
Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
7 年前
Felipe Lira
d14fa0e6
Fixed shadowmap sampling out of borders by taking z direction into account.
7 年前
Felipe Lira
d3b5bffb
Fixed UNITY_REVERSED_Z check. It's always defines in SRP shader library to either 0 or 1. Fixed shadow pancaking on OGL.
7 年前
Keijiro Takahashi
8c83fd3d
Changed input slot IDs for backward compatibility.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Keijiro Takahashi
72b23308
Fixes to the previous commit.
- Added default value 1.0 to the opacity slots.
- Swapped the slot IDs to be compatible with the previous versions.
7 年前
GitHub
02682528
Merge pull request #216 from keijiro/gradient-noise-node
Addition of Gradient Noise node.
7 年前
jensgholm15@gmail.com
507d1fc8
Add maintained aspect ratio in corner resize side handles
7 年前
Keijiro Takahashi
746b96e3
Added Gradient Noise node.
7 年前
Keijiro Takahashi
820e58c3
Improvements to artistic nodes.
- Added the fuzziness slot to ReplaceColorNode and ColorMaskNode. It works like
the fuzziness parameter in Photoshop that gives softer edges to the mask.
- Changed the output format of ColorMaskNode from Vector3 to Vector1. It only
outputs single channel masks.
- Added the opacity slot to BlendNode. It's useful when one tries using
BlendNode like layers in Photoshop.
7 年前
GitHub
b3f61fbc
Merge pull request #213 from keijiro/fix-range
Improvements to RandomRangeNode
7 年前
Jens Holm
9647fad6
Make blackboard resize handles stay within the parent bounds
7 年前
GitHub
0a42bbd9
Merge pull request #214 from keijiro/fix-delete-node
Clear node selection when deleting nodes.
7 年前
Jens Holm
40d78c85
Implement aspect ratio maintaining for vertical resize handles
7 年前