GitHub
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2238da85
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Merge pull request #307 from EvgeniiG/upstream
Implement tangent plane SSS
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8 年前 |
GitHub
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bbf10ec8
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Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2
Fixed missing method
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8 年前 |
Julien Ignace
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5f570c47
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Fixed missing method
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8 年前 |
GitHub
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667081d8
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Merge pull request #305 from Unity-Technologies/Branch_LayeredPhoto-FixUV2
Fixed UV2 for legacy layered shader.
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8 年前 |
Julien Ignace
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7beb4d48
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Fixed UV2 for legacy layered shader.
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8 年前 |
Evgenii Golubev
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0207e772
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Enable more color bleeding by default for the Disney SSS
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8 年前 |
GitHub
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36881128
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Merge pull request #303 from Unity-Technologies/movecs
Motion vectors support
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8 年前 |
Thomas Hourdel
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511c92a2
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Comment
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8 年前 |
Evgenii Golubev
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2cac41ab
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Optimize tangent plane SSS
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8 年前 |
Thomas Hourdel
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48dd52b8
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Updated post-processing to the latest revision
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8 年前 |
Evgenii Golubev
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02f3c36a
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Rename preprocessor definitions
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8 年前 |
Thomas Hourdel
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d6d79ab8
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Added a few comments
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8 年前 |
Evgenii Golubev
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288c9b13
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Add an SSS_CLAMP_BLEED option
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8 年前 |
Thomas Hourdel
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ee023447
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Updated HDPipeline resources
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8 年前 |
Evgenii Golubev
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2ecf7c3d
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Implement world-space tangent plane integration
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8 年前 |
Thomas Hourdel
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4acdd75e
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Merge branch 'master' into movecs
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8 年前 |
GitHub
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6be507c7
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Merge pull request #302 from EvgeniiG/upstream
Fix the SSS radius range bug and clean up the shader
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8 年前 |
Evgenii Golubev
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c092103a
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Merge branch 'master'
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8 年前 |
sebastienlagarde
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f79e6c68
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HDRenderPipeline: Add comment to SSS and introduce min fp16 value
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8 年前 |
sebastienlagarde
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9b276ecd
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HDRenderPipeline: Update SSS comment
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8 年前 |
Tim Cooper
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696ae193
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Fixing memory allocations
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8 年前 |
Evgenii Golubev
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659a047c
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Remove unnecessary preprocessor tests
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8 年前 |
GitHub
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e6913aed
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Support transmission for the Basic SSS
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8 年前 |
Tim Cooper
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8b0f6d4c
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use pooling
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8 年前 |
Evgenii Golubev
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d752b30a
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Fix the bug with the radius scale in SSS
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8 年前 |
sebastienlagarde
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5f0ef8c2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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bb3e5805
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Support transmission for the Basic SSS
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8 年前 |
uygar
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e08c2202
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Fixed biasing in the wrong direction for MSMs.
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8 年前 |
sebastienlagarde
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f7883ba7
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HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material
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8 年前 |
Evgenii Golubev
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6df17974
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Implement a more accurate and efficient version of GetLocalFrame()
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8 年前 |
Felipe Lira
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fb82cb32
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Added helper sampler function and conversion between colorspaces.
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8 年前 |
Evgenii Golubev
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9a651afa
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Add the bilateral toggle support for the basic SSS model
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8 年前 |
Thomas Hourdel
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05d8abb9
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Removed debug symbols
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8 年前 |
sebastienlagarde
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968380ab
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Fix the issue with selection of the SSS model at runtime
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8 年前 |
Evgenii Golubev
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627000c2
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Merge branch 'master'
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8 年前 |
Thomas Hourdel
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dcedff6e
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Added motion vectors support; Refactored HDCamera
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8 年前 |
sebastienlagarde
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fbf0ebbe
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- Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained)
- Fix to detail normal scale in layered shader (HDRP)
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8 年前 |
uygar
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f166177b
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Disabled depth clipping for shadowmap passes.
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8 年前 |
sebastienlagarde
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9f8e113e
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Fix the vertical SSS pass
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8 年前 |
sebastienlagarde
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9fd195b4
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Set world scales for the basic SSS
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8 年前 |
Evgenii Golubev
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a61d4a42
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Fix the issue with selection of the SSS model at runtime
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8 年前 |
sebastienlagarde
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13746aff
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Revert the 'disctScale' test change
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8 年前 |
Evgenii Golubev
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aab84ed7
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Fix the vertical SSS pass
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8 年前 |
sebastienlagarde
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3874d043
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forget to apply transittance
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8 年前 |
Evgenii Golubev
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14475c37
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Set world scales for the basic SSS
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8 年前 |
sebastienlagarde
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525f10dd
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HDrenderPipeline: Add transmissoin on GI
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8 年前 |
Evgenii Golubev
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63a49ce7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
Felipe Lira
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7b9c5509
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Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings.
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8 年前 |
sebastienlagarde
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db2d8ec4
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missing a meta files
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8 年前 |
sebastienlagarde
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4a657303
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HDRenderPipeline: Update all asset and resources
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8 年前 |