Frédéric Vauchelles
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d3b61a0b
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[PlanarReflection] Added Bake button (wip)
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7 年前 |
Evgenii Golubev
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6cda90aa
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Rename HasMaterialFeatureFlag() to HasFeatureFlag()
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7 年前 |
Sebastien Lagarde
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f83a3287
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Update of all shader to zwrite on
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7 年前 |
Felipe Lira
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70dbe773
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More fixed on particles for gles 2.0
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7 年前 |
Robert Srinivasiah
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66789f87
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Temp hack enabling some MSAA state
Binding targets is not working though...
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7 年前 |
GitHub
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90a417a1
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Add a TODO
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7 年前 |
Frédéric Vauchelles
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1c4b9f20
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[PlanarReflection] updated UI
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7 年前 |
Evgenii Golubev
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61786b80
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Optimize material classification for uniform feature evaluation
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7 年前 |
Thomas
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5a369878
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Missed LayeredLit
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7 年前 |
Felipe Lira
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57d03db9
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fixed unlit particles shader compilation error on gles 2.0
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7 年前 |
Robert Srinivasiah
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75345f2b
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Start filtering settings dependent on MSAA
Mostly disable stuff, except forward only
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7 年前 |
GitHub
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4013d3fa
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Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests
Hdrp graphic tests
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7 年前 |
Frédéric Vauchelles
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726cdc40
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[PlanarReflection] projection fixes
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7 年前 |
Evgenii Golubev
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64b8ec4c
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Convert thickness to world units and account for the transmission mode
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7 年前 |
Thomas
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549354b9
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Fixed motion vectors not writing to depth
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7 年前 |
sebastienlagarde
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589f5cd1
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HDRenderPipeline: Update some comment
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7 年前 |
Frédéric Vauchelles
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a8f2aaf5
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[PlanarReflection] (wip) box projection issue
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7 年前 |
Evgenii Golubev
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4ffd086a
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Save 2x instructions on saturate()
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7 年前 |
GitHub
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a986a245
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Merge pull request #772 from Unity-Technologies/gaussian-filtering-fix
Fixed gaussian pyramid first blit (point -> bilinear filtering)
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7 年前 |
Frédéric Vauchelles
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e34bb3af
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[PlanarReflection] fix cache type check
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7 年前 |
Evgenii Golubev
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3c38c6a1
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Allow the compiler to pull the load outside of the loop
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7 年前 |
Thomas
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e05f7f24
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Fixed gaussian pyramid first blit (point -> bilinear filtering)
Should look smoother and reduce aliasing in motion.
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7 年前 |
Frédéric Vauchelles
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5442aee1
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[PlanarReflection] parameter renaming
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7 年前 |
Evgenii Golubev
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2cc753e8
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Define SHADERPASS for deferred lighting
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7 年前 |
GitHub
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d9a17bb3
|
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
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7 年前 |
Frédéric Vauchelles
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790cee43
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Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
sebastienlagarde
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1b720002
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HDRenderPipeline: Fix issue with debug menu and graphic test
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7 年前 |
GitHub
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fbce26f6
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Merge pull request #770 from Unity-Technologies/update-all-materials
HDRenderPipeline: Update all materials
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7 年前 |
sebastienlagarde
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2fd0a788
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HDRenderPipeline: Update all materials
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7 年前 |
Evgenii Golubev
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a0441eb8
|
Upgrade FPTL for the new ShaderLibrary
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7 年前 |
GitHub
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19ff5eb4
|
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
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7 年前 |
Thomas
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72786148
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GC fix in LightLoop
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7 年前 |
Thomas
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090f131e
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Revert renaming
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7 年前 |
Thomas
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7d48de83
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GC fix for LightLoopSettings
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7 年前 |
Thomas
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e0fb15da
|
Simplified logic
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7 年前 |
Thomas
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c2f60a14
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Reuse internal FrameSettings to avoid GC stress
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7 年前 |
Paul Melamed
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845cd5ab
|
Store decals in sets per material and do an instanced draw for each set
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7 年前 |
Thomas
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69b36beb
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Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API
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7 年前 |
Paul Melamed
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bd31b3cc
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Temp commit, 1st attempt at instanced decals is working.
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7 年前 |
Thomas
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28f477a0
|
Cleanup & debug stuff
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7 年前 |
Paul Melamed
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2479dda2
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Move world to decal calculation to shaders, remove the need to set property block in c#
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7 年前 |
Thomas
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965f594c
|
GC fix
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7 年前 |
Paul Melamed
|
651c6311
|
generating decal normal to decal space matrix in vertex shader
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7 年前 |
GitHub
|
1461533c
|
Merge pull request #755 from EvgeniiG/volumetrics
Add the initial implementation of volumetric lighting
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7 年前 |
GitHub
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2680b9a5
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Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
Fixed a serialization issue with scene settings
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7 年前 |
Thomas
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efb5f16b
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Fixed a serialization issue with scene settings
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7 年前 |
GitHub
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afe0d9d5
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Merge pull request #767 from Unity-Technologies/features-init-fix
Moved graphics features being set on every frame to init time
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7 年前 |
Frédéric Vauchelles
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a0451785
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[PlanarReflection] (wip) refactoring env lights
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7 年前 |
Thomas
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a3fc85f5
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Renaming
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7 年前 |
Thomas
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eb2eeb7a
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Moved graphics features being set on every frame to init time
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7 年前 |