3998 次代码提交 (6d66cb6a-b3ba-4b69-8a06-cfe6ae3cfb5f)

作者 SHA1 备注 提交日期
Evgenii Golubev 4e6796fb Update comments 8 年前
Aras Pranckevicius a4012bb1 API change: ReflectionProbe APIs renamed 8 年前
Evgenii Golubev 58a0f9c9 Update performance-related comments 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Sebastien Lagarde aa503023 HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects 8 年前
Sebastien Lagarde c140222d HDRenderLoop: Fix directional light issue with single pass 8 年前
GitHub 475169d0 Merge pull request #17 from EvgeniiG/master 8 年前
Evgenii Golubev 472d34b5 Add the initial impl. of LTC line light Lambertian diffuse shading 8 年前
Evgenii Golubev 7bc91af9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 7b5d7327 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 0fce7106 Remove hidden lights 8 年前
GitHub 442f36e7 Merge pull request #16 from EvgeniiG/master 8 年前
Evgenii Golubev a9ec88d9 Merge branch 'LineLights' 8 年前
Evgenii Golubev b423f828 Add a test scene with a line light 8 年前
Evgenii Golubev 9d2c4819 Increase the line light ref. samples 8 年前
Evgenii Golubev 9d05529b Relocate and enable the reference line light code path 8 年前
Evgenii Golubev 50204d4c Add the 'Line' light archetype and fix the scene 8 年前
Evgenii Golubev 4a02bcb9 Implement the reference line light code 8 年前
sebastienlagarde afe68ecc HDRenderLoop: Add detail map to lit shader 8 年前
sebastienlagarde c6feca5b HDRenderLoop: Really fix the previous Max area light limit - dumb commit 8 年前
sebastienlagarde 47e9e8a7 HDRenderLoop: Fix bug regarding Max area light limit 8 年前
sebastienlagarde 2591b2be HDRenderLoop: fix issue with HeightMap 8 年前
GitHub 3fc7db82 Merge pull request #15 from Unity-Technologies/Merge-FPTL-2 8 年前
sebastienlagarde 7693581b HDRenderLoop: Fix issue with reference mode compil 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
GitHub 6c2d6f21 Merge pull request #14 from EvgeniiG/master 8 年前
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Evgenii Golubev a628a7de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 900253f2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 2fd73e64 Add a menu item to add "Additional Light Data" 8 年前
GitHub 4bcb7368 Merge pull request #12 from EvgeniiG/master 8 年前
Evgenii Golubev 0aace9e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
sebastienlagarde f889bdfb HDRenderLoop: Fix error with DestroyBuffer 8 年前
Julien Ignace 66069643 Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) ) 8 年前
sebastienlagarde 2f4f4d22 HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL 8 年前
Evgenii Golubev 303e8196 Fix the reference IBL implementation 8 年前
GitHub 6ed761da Merge pull request #13 from Unity-Technologies/Merge-FPTL 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
Evgenii Golubev 10a41b5b Make ComputeCubeToSphereMapSqMagnitude() simpler to use 8 年前
Sebastien Lagarde bebe7f01 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev c8a14bc3 Merge branch 'UpdateAreaLightImpl' 8 年前
Sebastien Lagarde 2b8343ed HDRenderLoop: Move GetNdotV function again 8 年前
sebastienlagarde 0da561ce Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace c14da547 Fixed compilation of lit shader. 8 年前
Evgenii Golubev 2636e56e Remove completed TODOs 8 年前
Julien Ignace aac1235c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev be9aaa74 Use FastACos for the area light code 8 年前
sebastienlagarde ed862ed6 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前