Remy
|
cf1cef60
|
Move HDRP graphic tests to proper folder and rmeove UTF stuff
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7 年前 |
Remy
|
705c8869
|
Tests OK and ready to implement batch mode
|
7 年前 |
sebastienlagarde
|
d6b05c66
|
Remove GraphicTest obsolete directory
|
7 年前 |
sebastienlagarde
|
55e4d1aa
|
Merge branch 'master' into DominantLightContactShadow
|
7 年前 |
Tim Cooper
|
5af2e1ce
|
Fix up large files
|
7 年前 |
Tim Cooper
|
cba42a6a
|
Remove large files.
|
7 年前 |
Tim Cooper
|
ce3b9547
|
Add files and non large files.
|
7 年前 |
sebastienlagarde
|
8140058d
|
Merge branch 'master' into ContactShadowWithLightTransmission
|
7 年前 |
sebastienlagarde
|
f47683f6
|
HDRP: Update hdrp test from 218.2 update branch to master
|
7 年前 |
GitHub
|
117817ee
|
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
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7 年前 |
Julien Ignace
|
219daa3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
|
7 年前 |
Nerites
|
86a99323
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
7281fe31
|
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
|
6 年前 |
Stephane Laroche
|
73aab246
|
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
|
6 年前 |
sebastienlagarde
|
06ca9e8a
|
Update details map test
|
6 年前 |
GitHub
|
a36c53a2
|
Merge pull request #1742 from Unity-Technologies/Update-graphic-test-detail-map
Update details map test
|
6 年前 |
GitHub
|
07c127ac
|
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
6 年前 |
Remy
|
b3ff809b
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Sebastien Lagarde
|
467a07f5
|
Update all material for decal PR
|
6 年前 |
GitHub
|
f89977ab
|
Merge pull request #1748 from Unity-Technologies/Decal-compilation-test-new
Update graphic test material after decal PR #1747
|
6 年前 |
GitHub
|
449e311f
|
Merge pull request #1749 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
|
6 年前 |
Remy
|
b425d23e
|
Merge branch 'master' into tests/hdrp/distortion
|
6 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
6 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
Nerites
|
b088283d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
6 年前 |
GitHub
|
7b744594
|
Merge branch 'master' into xrsettings
|
6 年前 |
Sebastien Lagarde
|
7a26248c
|
Update stacklit test
|
6 年前 |
GitHub
|
03616069
|
Merge pull request #1784 from Unity-Technologies/Improve-bakeDiffuseLighting-code
Refactor GetBakedDiffuseLighting
|
6 年前 |
GitHub
|
6f8854ba
|
Merge pull request #1786 from Unity-Technologies/HDRP/staging
Hdrp/staging
|
6 年前 |
Antoine Lelievre
|
71ec7369
|
Merge HDRP/staging
|
6 年前 |
Remy
|
b364cfd3
|
Merge branch 'hdrp/staging' into tests/hdrp/distortion
|
6 年前 |
Yao Xiaoling
|
a11976bf
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
6 年前 |
GitHub
|
b400b1c1
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
Sebastien Lagarde
|
72141169
|
Merge branch 'master' into lighting-arealigh-fixup
|
6 年前 |
GitHub
|
01fdbb38
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |
Anis Benyoub
|
fc134584
|
Correcting couple bugs in the GetSurfaceData of the Fabric Shader
Removing a detail mask map and adding a fuzzdetail map
Adding a test scene for the fabric material
|
6 年前 |
GitHub
|
287acee6
|
Merge pull request #1866 from Unity-Technologies/Fabric-Upgrade-Test
Fabric Shader modifications
|
6 年前 |
GitHub
|
680e60a9
|
Merge pull request #1871 from Unity-Technologies/fix_debug_light_vol_ps4
PS4 DebugLightVolume Fix
|
6 年前 |
sebastienlagarde
|
bacd7ea4
|
Add test scene for lit anisotropy
|
6 年前 |
Yao Xiao Ling
|
cfd45cf1
|
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
|
6 年前 |
sebastienlagarde
|
1e7c15a1
|
Update anisotropy test to work correctly
|
6 年前 |
sebastienlagarde
|
38a3e185
|
Merge branch 'master' into HDRP/add-LightLayer-in-probes
|
6 年前 |
egomeh
|
e7c59a70
|
Resolve merge conflicts
|
6 年前 |
GitHub
|
699502cf
|
Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching
Update anisotropy stretching
|
6 年前 |
sebastienlagarde
|
7b8c219b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
6 年前 |
Yao Xiao Ling
|
6302a183
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
|
6 年前 |
GitHub
|
7cfc2ed0
|
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
|
6 年前 |
Yao Xiao Ling
|
a67e5884
|
Add 1601 TerrainLit scene.
|
6 年前 |
egomeh
|
170858df
|
Merge master
|
6 年前 |
GitHub
|
a6854ec4
|
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
|
6 年前 |
egomeh
|
93afc87c
|
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
|
6 年前 |
Thomas
|
468989ad
|
Merge branch 'master' into pyramid-rework
|
6 年前 |
GitHub
|
aae1a458
|
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
|
6 年前 |