Evgenii Golubev
|
6737bfa1
|
Tabify
|
7 年前 |
Felipe Lira
|
a53eff3d
|
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
|
7 年前 |
Evgenii Golubev
|
1d711357
|
Merge 'upstream/master'
|
7 年前 |
lyndon homewood
|
dc5e1aa0
|
Enabled the texture streaming debugging update in 2018.2
|
7 年前 |
Felipe Lira
|
1e0a5a30
|
Merge branch 'lw/shadow-optimization'
|
7 年前 |
GitHub
|
8dc77b62
|
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
|
7 年前 |
GitHub
|
fcff252a
|
Update HDRenderPipeline.md
|
7 年前 |
GitHub
|
8aa3aeb5
|
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
|
7 年前 |
GitHub
|
f79d38be
|
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
|
7 年前 |
GitHub
|
8ac0b4ee
|
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
|
7 年前 |
GitHub
|
8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
|
7 年前 |
GitHub
|
dff79f94
|
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
|
7 年前 |
GitHub
|
545d49f4
|
Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
|
7 年前 |
GitHub
|
b5893e80
|
Update README.md
|
7 年前 |
GitHub
|
218a34d2
|
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
|
7 年前 |
sebastienlagarde
|
769edc1f
|
Missing "(R)" in caption for iridescence UI
|
7 年前 |
GitHub
|
fe0c8444
|
Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
|
7 年前 |
sebastienlagarde
|
e670e7f3
|
Fix UI warning
|
7 年前 |
uygar
|
32641789
|
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
|
7 年前 |
GitHub
|
72f39fe6
|
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
|
7 年前 |
GitHub
|
f5d1e46d
|
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
|
7 年前 |
GitHub
|
2441441c
|
Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
|
7 年前 |
sebastienlagarde
|
b2fda65b
|
Fix warning in shader
|
7 年前 |
uygar
|
f40129d8
|
Fixed blending of inactive cascades.
|
7 年前 |
Evgenii Golubev
|
9c324ce9
|
Remove more junk files
|
7 年前 |
sebastienlagarde
|
113d9c54
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Evgenii Golubev
|
6542af07
|
Remove junk files
|
7 年前 |
GitHub
|
fdf6a3e2
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
72d40c7f
|
Remove branching for 0 extinction
|
7 年前 |
GitHub
|
992a18a3
|
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
|
7 年前 |
sebastienlagarde
|
dc4d9927
|
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
|
7 年前 |
Evgenii Golubev
|
81e1d1ab
|
Add a comment
|
7 年前 |
GitHub
|
82d0e98b
|
Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override
HDRenderPipeline: Add specular color debug override
|
7 年前 |
Evgenii Golubev
|
4f47b43c
|
Add a helper function FetchIndexWithBoundsCheck()
|
7 年前 |
sebastienlagarde
|
e519cc25
|
HDRenderPipeline: Add specular color debug override
|
7 年前 |
Felipe Lira
|
b37a37c8
|
Added fog exp back to lw.
|
7 年前 |
Evgenii Golubev
|
d101e8ec
|
Remove the loop over clusters from the volumetric lighting pass
|
7 年前 |
GitHub
|
a9f65e3e
|
Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public
Make XXXGUI class public
|
7 年前 |
Evgenii Golubev
|
598b6ad6
|
Implement the clustered density volume pass
|
7 年前 |
GitHub
|
8192ff33
|
Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade
Bring back SampleClosestDistance_Cascade
|
7 年前 |
Evgenii Golubev
|
183cbddd
|
Clean up OrientedBBox::Create()
|
7 年前 |
GitHub
|
4dea02f4
|
Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors
Added IgnoreProjector tag to shaders
|
7 年前 |
Evgenii Golubev
|
202f48a8
|
Add comments
|
7 年前 |
Felipe Lira
|
254ebe81
|
Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
|
7 年前 |
sebastienlagarde
|
09911a1b
|
Make XXXGUI class public
|
7 年前 |
Evgenii Golubev
|
68e4eace
|
Implement the soft voxelization hack
|
7 年前 |
GitHub
|
0cac8121
|
Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
Evgenii Golubev
|
29d12167
|
Fix voxelization for rotation (WIP)
|
7 年前 |
Felipe Lira
|
119f4157
|
Fixed shadow precision issues on mobile.
|
7 年前 |
Evgenii Golubev
|
f8b3df68
|
Implement soft semi-conservative voxelization
|
7 年前 |