34 次代码提交 (64b996ea-dcda-40d7-bb67-c4af69879990)

作者 SHA1 备注 提交日期
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
sebastienlagarde 53b5f4b3 HDRenderPipeline: Fixing a lot of compiling issue, all is now compiling 8 年前
sebastienlagarde f0a158b3 HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselation 8 年前
sebastienlagarde 097f767c HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
Sebastien Lagarde 1cc45a08 HDRenderPipeline: Push various error and warning fix 8 年前
Sebastien Lagarde fe9b2eb8 HDRenderPipeline: Format + another set of fix with displacement map 8 年前
Sebastien Lagarde 66bb5e08 HDRenderPipeline: Fix last issue - all working! 8 年前
sebastienlagarde b82ad07d HDRenderPipeline: Push compiling code 8 年前
sebastienlagarde e25f8c19 HDRenderPipeline: Add object scale 8 年前
sebastienlagarde 298c7695 HDRenderPipeline: Clean some code in Tessellation 8 年前
Sebastien Lagarde cc2fcd8e HDRenderPipeline: Move calculation of CreateTangentToWorld to pixel shader 8 年前
Sebastien Lagarde 4d17bef2 HDRenderPipeline: Draft about surface gradient code 8 年前
Sebastien Lagarde 14dc6caa HDRenderPipeline: Replace tangentToWorld by the correct term worldToTangent 8 年前
Sebastien Lagarde f1b63cc8 HDRenderPipeline: Some rename and cleanup + add few surface gradient define case 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
mmikk 82540b9f fix normalizations 8 年前
mmikk 9efd041c no need to distinguish between with/without surf gradient here 8 年前
mmikk 9719dcc6 just fix some comments in our normal mapping stuff 8 年前
sebastienlagarde b9915628 HDRenderPipeline: First draft of support of vertex displacement 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
sebastienlagarde af8794d4 Remove object scale from attribute/interpolator of tessellation 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Evgenii Golubev f1b9bce7 Avoid the warning about division by 0 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
Sebastien Lagarde 298fa746 HDRenderPipeline: Fix issue with double sided and reflection probe 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
sebastienlagarde 742c208a Fix compilation issue with instancing and tessellation 7 年前
sebastienlagarde 6bbe6503 HDRenderPipeline: Fix issue with instancing and double sided 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 7 年前
Sebastien Lagarde 2b3f449e Fixing winding and VFACE order issue + Remove _DetViewMatrix 6 年前