John
|
42efbec7
|
Set ss shadowmap RT format back to R8 from debug visualize.
|
7 年前 |
Evgenii Golubev
|
7ce9f50d
|
Fix issues with domain reload
|
7 年前 |
sebastienlagarde
|
59dc8140
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
2d7df006
|
World space position reconstruction via unprojection
|
7 年前 |
Evgenii Golubev
|
58320a0e
|
Add a way to disable contribution of punctual lights
|
7 年前 |
sebastienlagarde
|
97369805
|
HDRenderPipeline: Exclude undesired camera from debug menu
|
7 年前 |
John
|
89a55fab
|
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
|
7 年前 |
Evgenii Golubev
|
03f7d07a
|
Add preliminary ambient probe support
|
7 年前 |
sebastienlagarde
|
238158b1
|
Fix enableShadows in framesettings nor working
|
7 年前 |
Tim Cooper
|
3fbc756d
|
Fix reference to screenspace shadow shader so that it can be referenced in a build.
|
7 年前 |
Evgenii Golubev
|
df21d121
|
Fix NaNs arising from division by 0
|
7 年前 |
GitHub
|
7b5699cd
|
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
|
7 年前 |
Tim Cooper
|
803d7f40
|
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
|
7 年前 |
sebastienlagarde
|
89cfaa68
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
|
7 年前 |
GitHub
|
70db5d4a
|
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
|
7 年前 |
Tim Cooper
|
8319254f
|
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
|
7 年前 |
Remy
|
901f41aa
|
Finish test result window. Accessible in "Internal / Graphic Tests / Test Result Window"
|
7 年前 |
sebastienlagarde
|
7323bbbc
|
Correct rounding
|
7 年前 |
sebastienlagarde
|
950eb920
|
Update naming based on feedback
|
7 年前 |
GitHub
|
f3a96513
|
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
|
7 年前 |
Remy
|
bba59d17
|
Working (still some errors to fix) test result window.
|
7 年前 |
Sebastien Lagarde
|
3cdc6c4e
|
Pack normal on 1212bit in 888
|
7 年前 |
Sebastien Lagarde
|
aadc4b09
|
Update menu item location and label
Based on discussion with Shawn MacClelland
|
7 年前 |
Peter Bay Bastian
|
80df0805
|
Update package files
|
7 年前 |
Remy
|
2136ed15
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Sebastien Lagarde
|
a28733e8
|
HDRenderPipeline: Update all materials
|
7 年前 |
Paul Melamed
|
3441b497
|
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
|
7 年前 |
GitHub
|
c0bd137f
|
Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
|
7 年前 |
Sebastien Lagarde
|
a71a2bfd
|
Add script for update of this PR
|
7 年前 |
Sebastien Lagarde
|
c4aa55e3
|
Update assert
|
7 年前 |
Sebastien Lagarde
|
0697b83f
|
Fix another issue with coatmask not apply on fresnel0
|
7 年前 |
Sebastien Lagarde
|
1947a858
|
Fix clear coat coarse energy conservation
|
7 年前 |
Sebastien Lagarde
|
3c196d9b
|
Add missing subsurfaceMask > 0 test in case of transmission only
|
7 年前 |
Sebastien Lagarde
|
06cc94c3
|
Update comment
|
7 年前 |
sebastienlagarde
|
98adeabc
|
Fix UI
|
7 年前 |
sebastienlagarde
|
a762caad
|
Remove transmission mode, now there is only two (and no none mode)
|
7 年前 |
sebastienlagarde
|
abfe6dcf
|
Fix shader compilation
|
7 年前 |
uygar
|
f5518a7e
|
Limited per face information to matrices and atlas offsets to cut down on register usage.
|
7 年前 |
sebastienlagarde
|
5d53f892
|
fix end of line issue
|
7 年前 |
sebastienlagarde
|
ff116711
|
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
|
7 年前 |
sebastienlagarde
|
8f73bb93
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
GitHub
|
655420d5
|
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
|
7 年前 |
sebastienlagarde
|
a4930170
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
69ae5cb4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
GitHub
|
9f95e73a
|
Merge pull request #880 from Unity-Technologies/feature/ReflectionRefraction
Fixed test for planar probes
|
7 年前 |
uygar
|
c278421b
|
Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
|
7 年前 |
sebastienlagarde
|
e74963fd
|
push fix
|
7 年前 |
sebastienlagarde
|
48efe04c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
a2c27894
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
|
7 年前 |
GitHub
|
68eebf2f
|
Merge pull request #879 from Unity-Technologies/feature/PlanarReflection2
Planar Reflection
|
7 年前 |