GitHub
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5f6271d2
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Merge pull request #67 from stramit/refactor-properties
Refactor properties
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7 年前 |
Tim Cooper
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67d81eb4
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Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
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7 年前 |
Tim Cooper
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735c401b
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Working: Properties window + new master node.
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7 年前 |
Tim Cooper
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0818f178
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temp
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7 年前 |
Tim Cooper
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9e0273b3
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Fixing with help from peter
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7 年前 |
Tim Cooper
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699f1e8d
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temp commit
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7 年前 |
GitHub
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22e6141d
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Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
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7 年前 |
Tim Cooper
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95cdeda0
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Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
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7 年前 |
Peter Bay Bastian
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79bcc0cf
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Cult of the party preview
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7 年前 |
Peter Bay Bastian
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a2353fbb
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Fix property gathering in preview rendering
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7 年前 |
Peter Bay Bastian
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a93f2736
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Add change notifications for graph, used for managing previews better
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7 年前 |
Matt Dean
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726b1d96
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Fix old subscripts for FastBlinn
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7 年前 |
GitHub
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569bb836
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Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
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7 年前 |
Matt Dean
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c9975eed
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Add unlit master and cleanup
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7 年前 |
Matt Dean
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4399a579
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Add FastBlinn master
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7 年前 |
Matt Dean
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22d054b1
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PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
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7 年前 |
Matt Dean
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02a01bed
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Bring handwritten and graphmade vertex structs in line
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7 年前 |
Matt Dean
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b213473c
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Adjust vertex input index
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7 年前 |
Matt Dean
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d0f07a14
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Add everything to vertex input struct as default
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7 年前 |
Matt Dean
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5aa5451a
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Fixes for PR
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7 年前 |
Matt Dean
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6617bfcf
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Working Lightweight PBR Masters
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7 年前 |
Tim Cooper
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be067cc2
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first real working shader in the 'new' model.
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7 年前 |
Peter Bay Bastian
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bec6cdbb
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New preview system and master node preview in inspector
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7 年前 |
Tim Cooper
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354517e6
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Partially working new master node architecture.
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7 年前 |
GitHub
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294999a0
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Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
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7 年前 |
GitHub
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557591f9
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Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
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7 年前 |
sebastienlagarde
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6f6eb81c
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Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
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7 年前 |
sebastienlagarde
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48b499da
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Update Scene Test after change of Anisotropy as MaterialId
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7 年前 |
GitHub
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65ed1b07
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Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
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7 年前 |
sebastienlagarde
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9b64036d
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Some code clean
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7 年前 |
sebastienlagarde
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de20a534
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HDRenderPipeline: Morework
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7 年前 |
sebastienlagarde
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ea1d4cf6
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First draft for aniso as materialId
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7 年前 |
Julien Ignace
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b32f3f82
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Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
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7 年前 |
GitHub
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02239cb4
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Merge pull request #398 from Unity-Technologies/Branch_DeferredDirShadow
Branch deferreddirshadow
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7 年前 |
sebastienlagarde
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ffc0c850
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HDRenderPipeline: LightEditor - fix issue with shadowmapCount
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7 年前 |
sebastienlagarde
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d764ce84
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HDRenderPipeline: Update tools tip text in light editor
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7 年前 |
GitHub
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180ce393
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Merge pull request #400 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
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264c1477
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
sebastienlagarde
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1f0269ea
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Integrate feedback on light editor - some renaming and add correct name for lightmode
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7 年前 |
GitHub
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2e9e7be4
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Merge pull request #399 from Unity-Technologies/new-light-editor
New light editor
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7 年前 |
sebastienlagarde
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eb326aeb
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Merge remote-tracking branch 'refs/remotes/origin/master' into new-light-editor
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7 年前 |
sebastienlagarde
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dd1604a5
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Add all GUIContent, fix issues with multiple selection and add warning
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7 年前 |
sebastienlagarde
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6f7f92f7
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Update Test scene
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7 年前 |
sebastienlagarde
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c8512b23
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Fix issue with dumb code to load serialize old data
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7 年前 |
sebastienlagarde
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f358e105
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Fix issue with Cookie
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7 年前 |
sebastienlagarde
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87949b64
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Correction for area light not working with LightType.Area
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7 年前 |
sebastienlagarde
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e805946a
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HDRenderPipeline: Plenty of correction and revert some code from previous draft
We need to have archetype like approach for light. I changed it to a
LightTypeExtent and re-introduced it.
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7 年前 |
Julien Ignace
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5c499a91
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Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
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7 年前 |
sebastienlagarde
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a9e3612f
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HDRenderPipeline: More work on light editor
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7 年前 |
GitHub
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60b5ff01
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Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
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7 年前 |