574 次代码提交 (6076bb69-7706-49f0-a417-125a4f7d5a4b)

作者 SHA1 备注 提交日期
sebastienlagarde f12adcb0 Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-light 8 年前
GitHub 508adf85 Merge pull request #333 from EvgeniiG/master 8 年前
Evgenii Golubev 77bfc8c9 Do not execute the same deferred CS twice 8 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 8 年前
Evgenii Golubev b51681c8 Remove the workaround for the PSSL compiler bug (it's been fixed) 8 年前
Julien Ignace 1d11cee8 During shadow passes, objects outside the main view frustum are now longer tessellated (tessellation factor set to 1.0). 8 年前
sebastienlagarde e6e216f8 push not compiling code 8 年前
Evgenii Golubev 57ae57c7 Save another instruction on clipping on PS4 8 年前
Felipe Lira 8ec89a38 LinearGamma conversions added based on Pipeline keyword. 8 年前
Evgenii Golubev c11c50a6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 50b18a0a Removed Tex2DLinear function which was causing a dependent texture read due to parameter copy. 8 年前
GitHub 50746c8e Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHash 8 年前
Evgenii Golubev 2918766c Further optimize the box projection clip factor for GCN 8 年前
Felipe Lira b7b421cf Updated cornel box model to use legacy materials importing. 8 年前
Evgenii Golubev 92e6d7c0 Add shadow data to lights and update the cookie test 8 年前
Julien Ignace 07ccac0b Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srp 8 年前
Felipe Lira a4169e1f Removed libMGD as it is causing problems in Android N 8 年前
GitHub 9e3bb7df Merge pull request #331 from EvgeniiG/merge_proj_lights 8 年前
sebastienlagarde 07ba87ed HDRenderPipeline: Fix issue with Metapass not working anymore 8 年前
runes 3c1116f3 added code to bind shadow resources to compute shaders 8 年前
sebastienlagarde 50580dad HDRenderPipeline: Fix issue with meta pass not using correct coordinate 8 年前
sebastienlagarde b010d5c1 HDrenderPipeline: Add some comment to shadow tessellation fix 8 年前
GitHub 93d54bd3 Merge pull request #330 from EvgeniiG/master 8 年前
Felipe Lira d855e68b Merge branch 'LightweightPipeline' 8 年前
Evgenii Golubev e15288f5 Add back-face culling for box projector lights 8 年前
sebastienlagarde 02c6a152 HDRenderPipeline: Fix issue with emissive that is now HDR 8 年前
Evgenii Golubev 5b236c70 Add SpotLightShape, and clean up bounding volume computation in the TilePass.cs 8 年前
sebastienlagarde 6ecb6edd HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort 8 年前
Evgenii Golubev 151ac4fb Optimize the cookie code for GCN 8 年前
sebastienlagarde dca98af6 HDRenderPipeline: Remove undeisred executebuffer 8 年前
Evgenii Golubev b4eccac0 Fix culling of box projector lights 8 年前
GitHub 3de259af Merge pull request #328 from EvgeniiG/master 8 年前
Evgenii Golubev 640bf8c6 Make projector code dependent on the cookie 8 年前
sebastienlagarde 10c82bc2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ad7a69ba Fix tessellation during the shadow pass 8 年前
Evgenii Golubev 4a9e84ed Merge projector lights into punctual lights 8 年前
runes deb5f6f3 Fixed flickering SSAO by splitting and submitting HDRP commandbuffer before 'async' jobs 8 年前
Evgenii Golubev 23be42d1 Fix diffuse transmission 8 年前
GitHub b0d4c0a0 Merge pull request #327 from EvgeniiG/master 8 年前
Evgenii Golubev 85c6cfd8 Fix rendering of transparent objects 8 年前
Felipe Lira 0c37ffb5 Added DefaultETC1 Material 8 年前
Evgenii Golubev ac81c0ca Force depth prepass for forward-only rendering 8 年前
sebastienlagarde 0f0fe524 HDRenderPipeline: Remove specific command buffer of SSAO 8 年前
Felipe Lira c22c1ee1 Added particles and line renderer materials 8 年前
Evgenii Golubev ac41fbe7 Fix forward rendering 8 年前
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 8 年前
Felipe Lira 7b4dc0f8 Added support for UI rendering in LightweightPipeline. 8 年前
Evgenii Golubev 72d87a7d Fix CSM for camera-relative rendering and enable the latter by default 8 年前
Felipe Lira 18eb7834 Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount 8 年前
GitHub ed08e957 Fix frustum culling of tessellated geometry 8 年前