Remy
5f60d1a8
Make SSS max distance test more readable
Add pre-post scatter test
7 年前
Remy
98d4ec69
Fix name : 2 - re-add
7 年前
Frédéric Vauchelles
4790fa79
[PlanarReflection] Use Object space vp matrices to sample in planar reflection texture
7 年前
Remy
5c57f0c2
Fixe file name : 1 - delete
7 年前
GitHub
5b4c84ab
Merge pull request #844 from Unity-Technologies/fix/PreviewDebugFrameSettings
[HDCameraEditor] Fixed frame settings debug for camera preview
7 年前
Frédéric Vauchelles
c34bc1a2
[PlanarReflection] Renamed CameraUtils -> GeometryUtils
7 年前
Remy
dbe97478
Add SSS max radius test
7 年前
Sebastien Lagarde
b3dc8b9c
fix issue, was not working
7 年前
Frédéric Vauchelles
749e692a
[HDCameraEditor] Fixed frame settings debug for camera preview
7 年前
Sebastien Lagarde
7d15e152
Update comment + rename packUint to PackInt function
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
b9df7908
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
0d53d2a3
Merge pull request #841 from Unity-Technologies/Update-material-feature-debug
Update material feature debuggin
7 年前
Sebastien Lagarde
3fcd02ac
Update material feature debuggin
- Init materialFeatures during GBuffer pass to
MATERIALFEATUREFLAGS_LIT_STANDARD for coherency
- override output of materialFeatures in debug to be readable by color
picker
7 年前
Sebastien Lagarde
2624fe5f
HDRenderPipeline: Handle UINT_MAX case of materialFeatures
- This should increase performance for deferred.shader and also allow to
debug material feature in the Gbuffer
7 年前
Sebastien Lagarde
27bcab4c
HDRenderPipeline: Update SSS test and rename diffusion profile in layered lit
7 年前
GitHub
a0390c6e
Merge pull request #840 from Unity-Technologies/Update-SSS-and-transmission
Update sss and transmission
7 年前
Sebastien Lagarde
07354cce
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission
7 年前
Sebastien Lagarde
7760cd5e
Update SSS test scene
7 年前
Evgenii Golubev
a3209dd5
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
Sebastien Lagarde
541ff0be
Split transmission and SSS
- Move IOR field to both transmission and specular
- Split transmission and SSS
- Still need to add the UI in the Lit/layeredLit interface
7 年前
Evgenii Golubev
75799cbf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Sebastien Lagarde
2b940af6
Update test SSS mat name
7 年前
GitHub
149c2fcb
Merge pull request #833 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
c032196d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
376bd45a
Merge pull request #839 from Unity-Technologies/Fix-issue-with-camera-frame-settings
Fix issue with camera frame settings
7 年前
Sebastien Lagarde
0e6b2e32
more improvement on framesettings and asset
- Suppres support async compute
- Add dirty state to asset render pipeline for frame settings
7 年前
Evgenii Golubev
6f67ae21
Avoid explicitly using `roughness` in the IBL code
Doesn't seem to help as the compiler still caches roughness, but it's a start.
7 年前
Sebastien Lagarde
0cca4945
HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone
This PR update the behavior of frameSettings.
At runtime, camera must init from DefaultFrameSettings to be correct.
Currently it init from the SerializedFrameSettings which is wrong if the
camera rendering path is set to Default
7 年前
Sebastien Lagarde
90e761b6
HDRenderPipeline: Fix misc compiler warning
7 年前
Evgenii Golubev
30f19f97
Optimize octahedral encoding
7 年前
Sebastien Lagarde
e319fe72
minor comment correction
7 年前
GitHub
829ff2f1
Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode
Add instancing property view mode
7 年前
Sebastien Lagarde
7c20e2e8
Add instancing property view mode
7 年前
GitHub
8ab4d587
Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second
Add various comment and init Fresnel0 and SubsurfaceMask
7 年前
sebastienlagarde
55b8c071
Add various comment and init Fresnel0 and SubsurfaceMask
- Add various comment
- Add setup of Fresnel0 in transmission (in addition to SSS)
- Remove the call to DecodeFromSSSBuffer and init SubsurfaceMask instead
- Rename all packInt function to PackUint
7 年前
Paul Melamed
d83ceb71
Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader
7 年前
John
23c8824d
Setup shadow reciever constants before gather pass.
7 年前
GitHub
bb5db01e
Merge pull request #835 from EvgeniiG/opt_ps4_2018_01
Update the G-Buffer layout
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
John
3943e216
Frame configuration setup
7 年前
Evgenii Golubev
4762c664
Fill the diffusion profile in the BSDFData
7 年前
sebastienlagarde
d38ebec5
HDRenderPipeline: Update template of test 2003
7 年前
John
31c4096c
Initial UI additions, fixes
7 年前
Evgenii Golubev
5e4b9186
Fix tangent vector unpacking
7 年前
GitHub
bfee2e9d
Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering
Fix issue with sss and layering
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前