GitHub
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a2f88e2c
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Merge pull request #1299 from Unity-Technologies/stacklit
Enable coat effect on diffuse lighting.
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7 年前 |
Stephane Laroche
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9e86a357
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Enable coat effect on diffuse lighting.
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7 年前 |
Raymond Graham
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4e9dca70
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Merge branch 'master' into volumetric-lighting-updates
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7 年前 |
GitHub
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66bad7b7
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Merge pull request #1298 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stacklit - coat smoothness
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7 年前 |
sebastienlagarde
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b9939e8b
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Various fix for coat smoothness of stacklit
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7 年前 |
sebastienlagarde
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d918a839
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Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-UI-for-StackLit
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7 年前 |
GitHub
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931ae208
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Merge pull request #1297 from Unity-Technologies/Clean-UI-for-StackLit
Clean ui for stack lit
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7 年前 |
sebastienlagarde
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96a51c41
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Minor reodering
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7 年前 |
sebastienlagarde
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c53df482
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Fix various problem + add DielectricIor
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7 年前 |
sebastienlagarde
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2de26e3b
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Adding various UI for stacklit (iridescence + clean) first draft
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7 年前 |
GitHub
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41b2865b
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Merge pull request #1293 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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863da95a
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(alignments)
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7 年前 |
Stephane Laroche
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3175d3e9
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Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces.
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7 年前 |
Jean-François F Fortin
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9f8080f8
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Added SSS (works, untested) and Transmission (untested).
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7 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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7 年前 |
Yao Xiaoling
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9fd2778c
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Allow for 8 layers blending.
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7 年前 |
Yao Xiaoling
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cb671fbb
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Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
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7 年前 |
Jean-François F Fortin
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6f2a25cc
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SSS + Transmission
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Felipe Lira
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ab311887
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Turns out the material immediate set doesn't really work.
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
Felipe Lira
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e7451f17
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Enabled Dynamic batching.
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7 年前 |
Felipe Lira
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c05148cf
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Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
Felipe Lira
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8f6ad3bd
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Created shadow utils.
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
Evgenii Golubev
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2e234638
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Fix light leaking due to texture suballocation
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
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7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Frédéric Vauchelles
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d8df9bad
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Fix linear raymarching
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7 年前 |
Evgenii Golubev
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3112d459
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Reduce the time spent on LDS bank conflicts from 15% to 8%
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7 年前 |
GitHub
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820a2353
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Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Aleksandr Kirillov
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48b18113
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Addressed code review feedback.
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7 年前 |
Frédéric Vauchelles
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b222ccef
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Added linear raymarching in HiZ
Fixed HiZ reflection
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7 年前 |
Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Peter Bay Bastian
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54aaeaae
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Move to 'ShaderGraph' folder
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7 年前 |