Peter Bay Bastian
54aaeaae
Move to 'ShaderGraph' folder
7 年前
Peter Bay Bastian
2abf0fae
Merge branch 'master' of ShaderGraph into sg/move-repository
7 年前
Peter Bay Bastian
7b43adb3
Update DoRepaint for UIElements change in trunk
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Peter Bay Bastian
a107a23e
Major shader generation refactor part 1
7 年前
Peter Bay Bastian
c3134b61
Refactor GenerateStandardTransforms
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
Peter Bay Bastian
94ce8db1
Fix fragment slots adding data to vertex description
7 年前
Peter Bay Bastian
77dc0df1
Make all procedural shape nodes fragment stage only
7 年前
Peter Bay Bastian
fe56266d
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
495c97b8
Search window respects shader stage
7 年前
Peter Bay Bastian
e9213469
Update changelog
7 年前
Peter Bay Bastian
a7789fc7
PR fixes #1
- Change output shader layout to fix subgraphs
7 年前
GitHub
2b11377f
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
35c8e0e3
Temporarily remove vertex capability from Subgraphs
7 年前
Peter Bay Bastian
10d61e23
Started the functionality for opening shader code in user set, text editor
7 年前
Peter Bay Bastian
529163c8
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
7 年前
Peter Bay Bastian
b5379b4b
Fixed float value to string error and truncation warning for normal create node
7 年前
Peter Bay Bastian
3eef43d8
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
7 年前
Peter Bay Bastian
8c691503
Removed the old Drag and Drop methods
7 年前
Peter Bay Bastian
2a2a6ffd
Updated changelog
7 年前
Stephane Laroche
b3ee7f83
Merge branch 'master' into stacklit
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Martin Thorzen
7688ce53
Updated with the PR feedback
7 年前
Matt Dean
c43790f0
Fixes for PR
7 年前
GitHub
ae1dff05
Merge pull request #1358 from Unity-Technologies/sg/vertex-modification
Vertex Modification
7 年前
Alex Lian
5dd074d3
Move shadergraph
7 年前
GitHub
92542c54
Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string
Fix float value to string error
7 年前
Alex Lian
3be7d580
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Stephane Laroche
9498fe0b
Merge branch 'master' into stacklit
7 年前
Matt Dean
26a4b39a
HD subshaders branch rebuild
7 年前
GitHub
cd218826
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
7 年前
Alex Lian
0d975dea
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
Alex Lian
bb48e6ea
Move new files merged from master
For file re-org, catch up files
7 年前
GitHub
df14a156
Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop
Fix drag and drop
7 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
Peter Bay Bastian
55a261e5
Fix drag and drop support
7 年前
Peter Bay Bastian
6db9deb9
Make PreviewProperty check a bit nicer and fix a warning
7 年前
GitHub
06d2091a
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
7 年前
Peter Bay Bastian
a958b031
Rename PropertyType.Texture to Texture2D
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
f8e5ff57
Merge pull request #1377 from Unity-Technologies/sg/texture-types
Texture2D Array and Texture 3D
7 年前
Peter Bay Bastian
76d74e4f
Move HD sub-shader into HD package
7 年前
GitHub
57c37d06
Merge pull request #1355 from Unity-Technologies/sg/show-generated-code
Show generated code for shader graph
7 年前
GitHub
ff309c06
Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package
Move HD sub-shader to HD package
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前