5014 次代码提交 (5ba70535-0c27-4b6f-9f53-494f4a36df1c)

作者 SHA1 备注 提交日期
GitHub 4dbc4ee4 Fix bug 978693 7 年前
GitHub a204c630 Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2 7 年前
GitHub e236a1a5 Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering 7 年前
Felipe Lira 9ab6af9c Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff. 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Andre McGrail 6d8f7475 Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
Andre McGrail 0effa5f2 Removed substance dependancies from LW tests and also re-created affected template images 7 年前
Felipe Lira eff2ed49 Addressed Evgenii and Richard's comments. 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
Felipe Lira ac553840 Updated shaders after merge 7 年前
Julien Ignace ab2b8608 Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully) 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
Julien Ignace 688234ed Update after last merge 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace dd1baa91 Fixed "Baked sky" behavior in new sky volume system. 7 年前
Felipe Lira fd3df2bf Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline 7 年前
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Felipe Lira a58b6cbd Lightweight Shaders compiling on GLES with HLSLcc compiler. 7 年前
Felipe Lira 82d0bec8 Converted Terrain base shader to new shader library. 7 年前
Felipe Lira 90918be4 added uint -> int mappings 7 年前
Felipe Lira bbaa74a6 Fixed compiler errors in GLES2.hlsl 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Felipe Lira bf2f0fdc Fixed depth prepass clearing issue. 7 年前
GitHub 29adf637 Merge pull request #172 from Unity-Technologies/fix-hanging-edges 7 年前
Tim Cooper 9e8d791f [FIX]#105 properly adapt input to master node when going from v2->v3/4 7 年前
Peter Bay Bastian d41f2281 Fix hanging edges (fixes #142, fixes #152, fixes #158) 7 年前
Jens Holm 55b86ced Merge branch 'master' into inspector-window 7 年前
Tim Cooper 8fa9d68a bump versions 7 年前
Matt Dean a3be4eae Add Not node 7 年前
Tim Cooper 98264874 Use proper UV channel for lightmap coordinates. 7 年前
Matt Dean 352a061a Merge branch 'master' into compare-and-branch 7 年前
Matt Dean f43e0a6f Merge branch 'master' into node-input 7 年前
GitHub c763baf4 Merge pull request #163 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 97e5473e Merge branch 'master' into node-bugfixes 7 年前
Matt Dean ff6d2e4d Change ComputeScreenPos to use projection sign as an argument 7 年前
Matt Dean 480fb3f5 Fix Flipbook node invert logic 7 年前
Matt Dean 4b962efc Fix Subtract node default 7 年前
Matt Dean 20df2273 Add newlines 7 年前
Matt Dean ccf55db8 Revert Master node changes 7 年前
Matt Dean fe197d85 Update Math node defaults 7 年前
Matt Dean f767c268 Fix blend modes 7 年前
Matt Dean 76783350 Recode Flipbook node 7 年前
Matt Dean 6e105759 Fix toggle control defaults 7 年前
Matt Dean 8deedb5f Add missing Sampler State types 7 年前
Matt Dean 41300be2 Fix Screen Position Tile mode 7 年前
Matt Dean 2ec75211 Fix Math node default values 7 年前
Matt Dean 2e568046 Fresnel node fixes 7 年前
Matt Dean 7c4099ec Fix Screen Position and Reflection Probe nodes 7 年前