100 次代码提交 (5b782e23-04ee-4430-8b2d-cd667c07acec)

作者 SHA1 备注 提交日期
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper be067cc2 first real working shader in the 'new' model. 7 年前
Tim Cooper 0818f178 temp 7 年前
Tim Cooper 735c401b Working: Properties window + new master node. 7 年前
Tim Cooper fb21bff8 Working lightweight metallic master node. 7 年前
Tim Cooper 0b56c45b first pass. 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Tim Cooper 76430e32 Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes. 7 年前
Tim Cooper e5c78ee9 Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure. 7 年前
Tim Cooper 97cfbe75 Working remap node (wood wood) probably still needs a bunch of love. but something is working :) 7 年前
Tim Cooper 1229aaef Use slot defaults for master nodes. 7 年前
Peter Bay Bastian 314ba653 Add change notifications for shader properties 7 年前
Tim Cooper f2cae710 Merge branch 'exposed-prop-subgraph' 7 年前
Tim Cooper 19ff14c7 remove c#4 features. 7 年前
Peter Bay Bastian a3385c0f Undo/redo prototype 7 年前
Tim Cooper 7809cfe9 refactoring material graph to allow for layered materials. 7 年前
Tim Cooper 4e26b4fc First pass working layered graph :) 7 年前
Peter Bay Bastian 1b46d517 More robust undo/redo by removing and adding nodes 7 年前
Tim Cooper a5c9b0ce Merge branch 'exposed-prop-subgraph' 7 年前
Tim Cooper 6161fea6 Fix compiler warnings :) 7 年前
Tim Cooper 66cf728c Tidy up transforms so that graphs have a 'prefered' space to work in. 7 年前
Tim Cooper b2eceafe Improve 'geometry' based nodes so they can do space translations internally. 7 年前
Peter Bay Bastian 867e4ea2 Replace OnGraphChange with polling-based change tracking system 7 年前
Matt Dean f3353a02 Input Part 2 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Tim Cooper 8e5b0d9b First pass inlining property nodes. 7 年前
Matt Dean 324ba49c Input Part 6 (Gradient) 7 年前
Matt Dean e44629cb Fixes for PR 7 年前
Matt Dean bbb186d6 Remove Gradient nodes and asset type :( 7 年前
Matt Dean 02c6b58d Merge master 7 年前
Peter Bay Bastian c2d9f15c Fix undo bug caused by property node -> concrete node conversion happening during undo 7 年前
Tim Cooper fc3caa89 Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing 7 年前
Peter Bay Bastian f7b7c84f Replace repeated code with loop in surface description generation 7 年前
Peter Bay Bastian 5d2c7e65 Fix typo 7 年前
Peter Bay Bastian b48b4340 Make `GetRequirements` work with a list of nodes, rather than doing a depth first collect itself 7 年前
Peter Bay Bastian b63c4c28 Prepare shader generation for uber shader 7 年前
Peter Bay Bastian 2fa06117 Implemented uber shader 7 年前
Peter Bay Bastian b5df720c Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit 7 年前
Peter Bay Bastian b2ec0ce4 Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
Tim Cooper 6f035d8a hack and slash. 7 年前
Tim Cooper f559320c 'working' previews. 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Jens Holm e5a6f66e Serialize preview mesh in graph asset instead of through GraphInspectorView persistent data 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Jens Holm 67d2fd02 Merge master 7 年前
Matt Dean f716bede Add Vertex Input generator 7 年前
Jens Holm 682d177b Add zoom/scale to preview mesh and refactor preview data into seperate class 7 年前
Tim Cooper ae8e0962 starting to update nodes to new library. 7 年前
Peter Bay Bastian 27c461e8 Make sure that new properties do not alias the names of other properties (#fix 102) 7 年前
Tim Cooper e3bd536c Merge branch 'master' into HDMaster 7 年前
GitHub 5546123e Merge branch 'master' into node-bugfixes 7 年前
Tim Cooper 7a9a255f More work on porting node library across to new shader library. 7 年前
Tim Cooper 7995a0e9 upgrading to new shader library. 7 年前
Peter Bay Bastian 24b03e7c Don't convert property nodes to inline nodes during undo/redo (fixes #125) 7 年前
Jens Holm 8a16933b Minor refactor of preview mesh rotation and scale according to PR comments 7 年前
Matt Dean 056c4c90 Update serialization upgrader 7 年前
GitHub e8ae5340 Merge pull request #129 from Unity-Technologies/node-bugfixes 7 年前
GitHub f4e6a374 Merge pull request #130 from Unity-Technologies/inspector-preview-mesh 7 年前
Jens Holm 8454398a Center rotationin of preveiw mesh and fix serialization of preview mesh 7 年前
Peter Bay Bastian 11a83d08 Squash SerializableGraph into AbstractMaterialGraph 7 年前
Jens Holm a4e8458d Remove zooming in inspector preview 7 年前
GitHub 8e31e809 Merge branch 'master' into inspector-preview-mesh 7 年前
Peter Bay Bastian 83c052cb Various clean-ups to make code a bit more neat 7 年前
Peter Bay Bastian 409a35e4 Add LegacyAttribute for declaring old class names directly on the node class 7 年前
Peter Bay Bastian d5813d06 Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Martin Thorzen 878e4c49 [FIX] fixes #176 When validating the graph we check if the outputslot and the input slot are compatible. If not, then we do not create the edge. 7 年前
Peter Bay Bastian 0534342e Added support for reordering properties in blackboard 7 年前
GitHub e9df888c Merge pull request #189 from Unity-Technologies/blackboard 7 年前
Tim Cooper 7ab634f3 Apply remapping to all serialzied types 7 年前
Peter Bay Bastian c118b914 Insert missing remove method call in remove method (fixes #200) 7 年前
Jens Holm 625ddde1 Add zoom to master preview 7 年前
Martin Thorzen 584d2bb4 [FIX] #251 Nodes are now selected again after pasted 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 6 年前
Jens Holm af05fcf1 Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph 6 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 6 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 6 年前
Jens Holm c5caad3e Make edges preserved when copying a property node that is converted to a concrete node 6 年前
Jens Holm 810ea255 Fix the node edges not being preserved when the property is actually copied along with the property node 6 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 6 年前
Jens Holm 7f9416d0 Make use of the generic duplicate name handling funciton when editing property and reference names 6 年前
Peter Bay Bastian 8076c27e Merge branch 'master' into copy-property-nodes 6 年前
Jens Holm 60639f41 Merge branch 'master' into editable-property-reference-names 6 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 6 年前
Martin Thorzen 7688ce53 Updated with the PR feedback 6 年前
Martin Thorzen 93058019 Re-added this functionality since I will remove it in another PR 6 年前