Thomas
|
45dc22f9
|
Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
|
7 年前 |
Thomas
|
e7a59339
|
Avoid UInt warp at runtime
|
7 年前 |
Thomas
|
4c9edfad
|
Skip empty panels in the runtime UI as well
|
7 年前 |
Thomas
|
eb35bb1d
|
NPE fix
|
7 年前 |
GitHub
|
b1935e07
|
Merge pull request #973 from Unity-Technologies/debug-menu-fix
NPE fix in the debug menu
|
7 年前 |
Thomas
|
b4bc9f87
|
Potential fix for packman
|
7 年前 |
Thomas
|
2b64e060
|
Awake -> Start
|
7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
|
7 年前 |
Thomas
|
29610ee1
|
Fixed runtime enums in the debug window
|
7 年前 |
GitHub
|
bd94f1f1
|
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
|
7 年前 |
Paul Melamed
|
6f570901
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
sebastienlagarde
|
ad037878
|
Fixed runtime enums in the debug window
|
7 年前 |
GitHub
|
47d42b36
|
Merge pull request #1 from Unity-Technologies/master
Merge from main
|
7 年前 |
Robert Srinivasiah
|
7733d48a
|
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
|
7 年前 |
Thomas
|
e23d090b
|
Fix for packman
|
7 年前 |
Paul Melamed
|
07ab7b09
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
Thomas
|
6463cc0f
|
Fix for packman
|
7 年前 |
Tim Cooper
|
a6e72ad1
|
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1
|
7 年前 |
John Parsaie
|
0fe793d7
|
Merge 2018.1
|
7 年前 |
sebastienlagarde
|
aa772a18
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
|
7 年前 |
Evgenii Golubev
|
720c8a19
|
Merge branch 'master'
|
7 年前 |
Evgenii Golubev
|
dd8b51a8
|
Merge branch 'master'
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
6 年前 |