6412 次代码提交 (5b75827c-99ed-4169-9729-b585a973ff3a)

作者 SHA1 备注 提交日期
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
Felipe Lira f48ba219 Added null check on CreateEngineMaterial 6 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 6 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 6 年前
Felipe Lira 4dcb7214 Added camera HDR setup 6 年前
Alex Lian b80e61ac Move assets for test projects 6 年前
Felipe Lira c13ab97d fixed Final pass blit 6 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 6 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 6 年前
Alex Lian b28e6241 Initial reorg 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Peter Bay Bastian 2a2a6ffd Updated changelog 6 年前
Peter Bay Bastian 8c691503 Removed the old Drag and Drop methods 6 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 6 年前
Peter Bay Bastian b5379b4b Fixed float value to string error and truncation warning for normal create node 6 年前
Peter Bay Bastian 529163c8 Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop 6 年前
Peter Bay Bastian 10d61e23 Started the functionality for opening shader code in user set, text editor 6 年前
sebastien lagarde 6a8cf791 HDRP: Remove warning C# 6 年前
GitHub 2b11377f Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard 6 年前
Peter Bay Bastian e9213469 Update changelog 6 年前
Peter Bay Bastian fe56266d Ensure the blackboard remains in view after deserialization 6 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 6 年前
Frédéric Vauchelles 262145d7 Added debugs 6 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 6 年前
Yao Xiaoling 695625a5 Move TerrainLitUI.cs to TerrainLit folder. 6 年前
Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 6 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 6 年前
Felipe Lira b918fecb Addressed PR comments. 6 年前
Peter Bay Bastian 35c8e0e3 Temporarily remove vertex capability from Subgraphs 6 年前
Peter Bay Bastian a7789fc7 PR fixes #1 6 年前
Peter Bay Bastian 495c97b8 Search window respects shader stage 6 年前
Peter Bay Bastian 77dc0df1 Make all procedural shape nodes fragment stage only 6 年前
GitHub 5e1bd3c5 Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask 6 年前
Peter Bay Bastian 94ce8db1 Fix fragment slots adding data to vertex description 6 年前
sebastienlagarde 1e57755a Update changelog 6 年前
GitHub 6b170d6a Merge pull request #1347 from Unity-Technologies/stacklit 6 年前
Peter Bay Bastian 6cdf82d9 Further ShaderStageCapability work 6 年前
sebastienlagarde 807a7d14 Fix directional light and shadow mask transition 6 年前
GitHub ed3cd1be Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing 6 年前
Peter Bay Bastian c3134b61 Refactor GenerateStandardTransforms 6 年前
GitHub 416e73db Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs 6 年前
Paul Melamed 04fcbfb6 updated changelog 6 年前
Peter Bay Bastian a107a23e Major shader generation refactor part 1 6 年前
Paul Melamed fc4c8aff uv tiling works for transparents 6 年前
Peter Bay Bastian 4dfbc988 Fix per-stage requirements and translations part 1 6 年前
Paul Melamed ee6c1949 uv tiling working for opaques 6 年前