sebastienlagarde
06922d8a
minor update
7 年前
sebastienlagarde
1b4d99b7
ShaderLibrary: Fix typo for XBone header
7 年前
Frédéric Vauchelles
0cd861ee
[ReflectionProbe] Added dimmer
7 年前
sebastienlagarde
f10a2a97
Add stencil test + split object and camera velocity
7 年前
sebastienlagarde
675720b0
HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT)
7 年前
Frédéric Vauchelles
c192412b
[ReflectionProbeEditor] BlendDistance cannot be negative
7 年前
sebastienlagarde
f02ec4ee
Merge branch 'Update-motion-vector-behavior' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Update-motion-vector-behavior
7 年前
GitHub
b8b228d9
Merge pull request #693 from EvgeniiG/master
Add temporal integration support to the Disney SSS
7 年前
Frédéric Vauchelles
64704f00
Lerp sampling direction for environment lighting with roughness
7 年前
sebastienlagarde
4cfb32d8
Merge branch 'master' into Update-motion-vector-behavior
7 年前
sebastienlagarde
10b356c3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
7 年前
GitHub
e97ba4d0
Merge pull request #691 from Unity-Technologies/Update-FrameSettings
Update frame settings - adress various feedback
7 年前
Frédéric Vauchelles
d9adbc5a
[ReflectionProbeEditor] Initialize probe data in the Editor
7 年前
sebastienlagarde
d093aa76
Add EnableMotionVectorForVertexAnimation option on Lit shader
7 年前
sebastienlagarde
519339f6
Rename to serializedFrameSettings
- rename framesettings to serializedFrameSettings
- rename m_DefaultActiveFrameSettings m_FrameSettings
7 年前
GitHub
25d37881
Merge pull request #690 from Unity-Technologies/volume-fix
Fixed more serialization & domain reload issues
7 年前
Sebastien Lagarde
901de376
Fix compil issue after last merge
7 年前
sebastienlagarde
f3665ff6
Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work)
- Remove ShaderConfig.s_VelocityInGbuffer
- Remove all code for velocity in GBuffer
- added enableObjectMotionVectors in FrameSettings
- Update unity_MotionVectorsParams.y (ForceNoMotion) usage
7 年前
Thomas
5d3c6472
Fixed more serialization & domain reload issues
7 年前
sebastienlagarde
2c5f3036
Update frame settings - adress various feedback
- Rename GlobalFrameSettings => RenderPipelineSettigs
- Remove various struct and put variables in RenderPipelineSettigs/FrameSettings directly
- Add better management of camera rename/disabling with debug menu
- Add EnableObjectMotionVector
7 年前
Sebastien Lagarde
5f2183f6
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/ReflectionProbeEditor
7 年前
GitHub
83d3ba23
Add a comment
7 年前
Frédéric Vauchelles
603661ad
[ReflectionProbeEditor] fixed sphere influence radius dragging
7 年前
Sebastien Lagarde
9fe83875
Update various meta that seems to not be uptodate
7 年前
Frédéric Vauchelles
50a43207
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
GitHub
821950ca
Merge pull request #689 from Unity-Technologies/Add-support-of-transparent-depth-prepass
Add support of transparent depth prepass
7 年前
Frédéric Vauchelles
6d1fb5d7
[ReflectionProbeEditor] Disabled fit button
7 年前
Frédéric Vauchelles
291d6a77
Fit test
7 年前
Sebastien Lagarde
d657b39c
Add support of transparent depth prepass
- and fix an issue with transparent post pass not display
- fix an issue with post pass and tessellation
7 年前
Frédéric Vauchelles
58a48687
[ReflectionProbeEditor] Use handle with fixed blend distance
7 年前
GitHub
77ea5426
Merge pull request #688 from Unity-Technologies/Refactor-frameSettings
Refactor FrameSettings system
7 年前
Frédéric Vauchelles
a65b08a6
[ReflectionPRobeEditor] fixed sphere shape radius
7 年前
Sebastien Lagarde
1a9ca4e7
Added block of comment to explain the system
7 年前
Frédéric Vauchelles
b9ccb852
[ReflectionProbeEditor] Small fixes
7 年前
Evgenii Golubev
87d573e5
Optimize loop: 1x FR & 2x QR => 4x FR
7 年前
Sebastien Lagarde
9bf2a15f
Add a static function to register framesettings to debug windows
7 年前
Frédéric Vauchelles
af7f7a25
Added box projection field
7 年前
Evgenii Golubev
5da18693
Add temporal integration support to the Disney SSS
7 年前
Sebastien Lagarde
13eb066f
Fixed various issue and follow the deisng done with Julien. Working version
7 年前
Frédéric Vauchelles
3e59504a
[ReflectionProbeEditor] Several fixes
7 年前
Evgenii Golubev
fbfbcd6c
Add the BitFieldInsert() intrinsic
7 年前
Sebastien Lagarde
657828b3
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-frameSettings
7 年前
GitHub
ab1a6cff
Merge pull request #685 from EvgeniiG/master
Store light.range in lightData.size.x for box lights
7 年前
Frédéric Vauchelles
cd1edff6
Refactor and fixes for reflection probe editor
7 年前
Evgenii Golubev
effdbb9c
Merge branch 'master'
7 年前
Peter Bay Bastian
10c0414f
Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail
7 年前
Frédéric Vauchelles
0875921f
Fixed move origin
7 年前
GitHub
a5aef4e0
Merge pull request #684 from Unity-Technologies/TestRunner-SetPipelineOnce
Set the pipeline asset once for a batch of tests.
7 年前
Frédéric Vauchelles
38bd2d92
fixes
7 年前
Remy
8a563a64
Modify graphic test to set the pipeline asset once for a batch of tests. Can gain time when running tests.
7 年前