Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
7 年前
Tim Cooper
3b150ad9
Add Shadow / depth passes to lightweight unlit master node.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
Matt Dean
9e6e6e30
Revert uneeded changes
7 年前
Keijiro Takahashi
8c83fd3d
Changed input slot IDs for backward compatibility.
7 年前
Keijiro Takahashi
de7e2997
Addition of ScreenPositionSlotControlView
- Added ScreenPositionSlotControlView and its style element (USS).
- Moved ScreenSpaceType enum definition to ScreenSpaceType.cs and added
ScreenSpaceTypeExtensions that provides extension methods for the enum.
- Updated the existing implementation to work with
ScreenPositionSlotControlView.
7 年前
Alex Lian
1f1622ac
Build automation
Add basic script for build automation needs for ShaderGraph
7 年前
Tim Cooper
025d9ffb
UVNode now outputs vector4 UV's
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Matt Dean
173b189a
Delete temporary graph
7 年前
Jens Holm
f19eae8b
Split handling of resize in ResizeSideHandle into each direction
7 年前
Keijiro Takahashi
72b23308
Fixes to the previous commit.
- Added default value 1.0 to the opacity slots.
- Swapped the slot IDs to be compatible with the previous versions.
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Matt Dean
6298bd34
Add axis selection to Matrix Split and Construction nodes
7 年前
Matt Dean
da78abd3
Added Matrix Construction node
7 年前
Matt Dean
a6899bcf
Combine and Split node fixes
7 年前
Matt Dean
e9026c65
Fix implicit conversion check for non dynamic casts
7 年前
Matt Dean
dc41a21f
Add Matrix Split node
7 年前
Matt Dean
394859b7
Remove old matrix multiply nodes
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Sebastien Lagarde
a8ca73e1
test2
7 年前
Sebastien Lagarde
ec5aa695
test
7 年前
sebastienlagarde
f8cb8a66
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
401bf040
Merge pull request #900 from Unity-Technologies/hdrp-msaa-ui
Add MSAA sample count support thru RenderPipelineSettings
7 年前
Sebastien Lagarde
1e28cf53
change clampNdotV and only affect BSDF (i.e only analytic specular)
7 年前
Robert Srinivasiah
11c6aed3
Add MSAA sample count support thru RenderPipelineSettings
RenderPipelineSettings owns the global MSAA sample count level. Each camera can control whether MSAA is supported or not, and if the camera's FrameSettings enable MSAA, then it will use the RenderPipelineSettings value for MSAA sample count.
7 年前
Sebastien Lagarde
7c47762c
Remove GetViewReflectedNormal that is incorrect
7 年前
sebastienlagarde
209e9f74
HDRenderPipeline: Remove shadow warning about "loop 1 iteration"
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
1f0393f6
HDRenderPipeline: Remove unsued variables
7 年前
Sebastien Lagarde
4473a443
HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation
7 年前
GitHub
2e038337
Merge pull request #842 from Unity-Technologies/Update-material-features-performance-
Update material features performance
7 年前
sebastienlagarde
0f03cddd
Update + comment
7 年前
sebastienlagarde
b8604365
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
GitHub
1bdc9335
Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning
Suppress various hlsl warning
7 年前
sebastienlagarde
360cf23b
Remove potentially unitialized variable message
7 年前
sebastienlagarde
985e604a
Various warning fix
7 年前
sebastienlagarde
bdc460b0
fix signed/unsigned warning
7 年前
sebastienlagarde
b8d92693
Remove unsued code in lit.hlsl
7 年前
sebastienlagarde
fc1dcdf1
HDRenderPipeline: update
7 年前
sebastienlagarde
78ef1fc7
Fix SampleEnv warning in deferred.compute
7 年前