John
|
b2e8261d
|
Feature CPU optimizations
|
7 年前 |
John
|
b17eec2f
|
Stripped remaining keyword checks for feature
|
7 年前 |
John
|
7e059bd2
|
Feature config refactor and cleanup
|
7 年前 |
sebastienlagarde
|
579bce35
|
Add icon for decal component
|
7 年前 |
John
|
34fe29e6
|
Strip remaining UI additions to feature
|
7 年前 |
Remy
|
6d165864
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Felipe Lira
|
2bd5dc4b
|
Added npmrc files to ignore list.
|
7 年前 |
John
|
ba0245c3
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
sebastienlagarde
|
1ad763a2
|
Fix z/y swap for normal to decal space, unity is column major
|
7 年前 |
sebastienlagarde
|
f2ca455a
|
HDRenderPipeline: Remove useless code
|
7 年前 |
sebastienlagarde
|
bd05a03a
|
Fix inconsistency of diffusion profile int -> uint
|
7 年前 |
GitHub
|
a50e2899
|
Merge pull request #860 from Unity-Technologies/Fix-flip-issue
Update graphic test template of motion vector
|
7 年前 |
sebastienlagarde
|
c871526e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
3d2bbed4
|
Update graphic test template of motoin vector
|
7 年前 |
GitHub
|
39528822
|
Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
|
7 年前 |
sebastienlagarde
|
114acd41
|
Fix color picker in game
|
7 年前 |
sebastienlagarde
|
30f9fd22
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
|
7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
sebastienlagarde
|
5fadfa91
|
minor change
|
7 年前 |
Remy
|
456977b5
|
Fix FBX import errors
|
7 年前 |
Tim Cooper
|
987a1633
|
[urgent]Remove wrongly added rc files.
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
|
7 年前 |
sebastienlagarde
|
64839789
|
Working version
Still color picker in game and motion vector to fix
|
7 年前 |
GitHub
|
c26fa8d3
|
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
585366d1
|
Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
|
7 年前 |
sebastienlagarde
|
0579d059
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
|
7 年前 |
GitHub
|
7b9f9990
|
Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
|
7 年前 |
Remy
|
5c26bacc
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Paul Melamed
|
8c9541db
|
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
|
7 年前 |
sebastienlagarde
|
3623b5e1
|
add mipindex for blit + add a separate sahder resources
|
7 年前 |
GitHub
|
0e9b43a3
|
Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
|
7 年前 |
Paul Melamed
|
53c32b8e
|
fix z/y axis swap to column major
|
7 年前 |
Remy
|
2a269903
|
Evgenii : Fix volumetric lighting causing assertion in new scene
|
7 年前 |
sebastienlagarde
|
9269e0af
|
First draft
|
7 年前 |
Remy
|
ae087b6d
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Paul Melamed
|
163fdc44
|
Intermediate commit
|
7 年前 |
Sebastien Lagarde
|
8d423a94
|
Update package version to 0.1.26
|
7 年前 |
Tim Cooper
|
55238b57
|
Split resources into editor and runtime resources
|
7 年前 |
GitHub
|
52d33a88
|
Merge pull request #854 from Unity-Technologies/LW-Resources
[Fix]Move all LW resources into the resources asset.
|
7 年前 |
Tim Cooper
|
20f2f82e
|
[Fix]Move all LW resources into the resources asset.
|
7 年前 |
sebastienlagarde
|
174630e7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
GitHub
|
f1dcea79
|
Merge pull request #853 from EvgeniiG/master
Add more phase functions
|
7 年前 |
GitHub
|
7d86032b
|
Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
|
7 年前 |
sebastienlagarde
|
054213ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
|
7 年前 |
Remy
|
d7fec4b5
|
Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
|
7 年前 |
sebastienlagarde
|
2345a375
|
Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
|
7 年前 |
GitHub
|
4cb77cb7
|
Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
|
7 年前 |
Remy
|
7d2a78de
|
Rename file because of filename case issue, before going into berserk mode.
|
7 年前 |
sebastienlagarde
|
c99235da
|
Move range renderqueue to class HDRenderQueue
|
7 年前 |