Frédéric Vauchelles
4baf2005
[PlanarReflection] Updated test scene and planar cache
7 年前
Evgenii Golubev
87df0278
Use real
7 年前
Julien Ignace
6ba9292e
Revered matrerial update after heightmap parametrization change.
7 年前
GitHub
b9d06aca
Merge pull request #783 from Unity-Technologies/movecs-unlit
Added motion vectors support to Unlit
7 年前
Frédéric Vauchelles
bc32f1eb
[PlanarReflection] Added planar reflection cache (wip)
7 年前
Evgenii Golubev
4f5f83bb
Add a warning regarding the thickness displacement
7 年前
Thomas
6e7134b5
Added motion vector support to Unlit
7 年前
Julien Ignace
499dc96e
Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
Frédéric Vauchelles
35c34cb4
[PlanarReflection] Update capture camera clip planes
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Remy
c09a6280
Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
7 年前
Julien Ignace
65d498de
Fixed test scene 2103 baking sky.
7 年前
Frédéric Vauchelles
6882761f
[PlanarReflection] Updated baking
7 年前
Evgenii Golubev
64691f5a
Fix metallic for SSS
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前
Thomas
57797a4c
Compararer -> Comparer
7 年前
GitHub
a7ace80f
Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
Frédéric Vauchelles
8b7e311c
[PlanarReflectionProbe] Added frustrum calculation for capture camera
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
Felipe Lira
d2bf88c9
Deleted Pow4 from Lightweight library.
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Thomas
73aec04c
GC fix (saves 0.6KB/frame)
Note: the cost of adding a stack copy to `SetupShadowReceiverConstants` is minimal compared to the GC pressure gain.
7 年前
sebastienlagarde
c20bc336
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
GitHub
b8348971
Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix
Fix Fix for playmode tests (no more build failure)
7 年前
Frédéric Vauchelles
c8c5a6a6
[PlanarReflection] Update capture frustrum calculation
7 年前
GitHub
2e07df5e
Update PixelHasSubsurfaceScattering()
7 年前
Felipe Lira
25aa15b7
Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Thomas
d798451c
GC fix (saves 188B/frame)
Ultimately `SetShaderKeywords` should be done differently.
7 年前
GitHub
544aba56
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前
Frédéric Vauchelles
3f5a5830
[PlanarReflection] (wip) added capture camera gizmos
7 年前
Evgenii Golubev
721af051
Fix the tile index used by TileVariantToFeatureFlags()
7 年前
Felipe Lira
405ce570
Moved Pow4 to srp library.
7 年前
Robert Srinivasiah
9e90b376
Further cleanups for partial-functionality PR
Getting this branch ready to merge, even though we aren't at full functionality yet
7 年前
Thomas
1a8f983d
GC fix (saves 360B/frame)
7 年前
GitHub
2c4f9537
Merge pull request #780 from Unity-Technologies/Branch_BakingSkySceneSettings
Added Baking Sky to scene setting creation menu item.
7 年前
Frédéric Vauchelles
8b418188
[PlanarReflection] Updated UI
7 年前
Evgenii Golubev
449dff45
Better optimize at compile-time
7 年前
Felipe Lira
8e852764
IntegrateLD_MIS not supported on GLES2
7 年前
Robert Srinivasiah
3ad8312c
Proper QualitySettings interface
InitializeFrameSettings properly enables/disables MSAA path depending on the QualitySettings.antiAliasing value
We should probably display this in the AdditionalCameraData in the future.
7 年前
Thomas
77910e79
GC fix (saves 4.9KB/frame)
7 年前
Julien Ignace
e4117440
Added Baking Sky to scene setting creation menu item.
7 年前
Remy
468b92e2
Move back play mode testrunner script out of Editor Folder, and add compilation directives to avoir build failures.
Fix script GUID in LT and HD test scenes.
7 年前
Frédéric Vauchelles
9967a514
[PlanarReflection] (wip) Updated bake API
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
Evgenii Golubev
83cff96d
Remove attenuation of box lights and massage the code a bit
7 年前
Felipe Lira
81845faa
defining texture gather to error on unsuported hardware.
7 年前
Robert Srinivasiah
42711992
Editor UI + QualitySettings adjusting MSAA HDRP paths
7 年前