3037 次代码提交 (54ac74c0-2bee-4531-8a42-bb3c8a499d7e)

作者 SHA1 备注 提交日期
Peter Bay Bastian 016d19e2 Enable pixel cache on PortInputView 7 年前
Matt Dean 20cf4421 Flip Node 7 年前
Matt Dean 446c232d Screen Node 7 年前
Peter Bay Bastian abe8b7b6 Remove pixel cache disables in a few places 7 年前
Matt Dean 2cc3b58e Fix Channel Mask node 7 年前
Matt Dean c06cd050 Fixes for PR 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Evgenii Golubev f589fe1b Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 20a6a00a Fix FastSign() 7 年前
GitHub 63809e17 Fix grammar 7 年前
Evgenii Golubev 7b837f0b Implement function templates in HLSL 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
GitHub 7b280e46 Fix a regression in the tessellation code 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
GitHub 4595e943 Add a comment 7 年前
GitHub 02005b3f Add a comment 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Sebastien Lagarde 25ec8397 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 1f7ee570 Merge pull request #586 from EvgeniiG/master 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Sebastien Lagarde 370d90c0 HDRenderPipeline: Fix various shader compiler warning 7 年前
Sebastien Lagarde 7bc2ddee HDrenderPipeline: Add support for shadow mask 7 年前
Sebastien Lagarde 5b8a555c HDRenderPipeline: Fix minor issue with duplicate code 7 年前
GitHub 62808466 Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Peter Bay Bastian 44a7015e Merge branch 'sub-packages' 7 年前
GitHub 6b4f6de4 Add a comment 7 年前
GitHub cc38a4f9 Merge pull request #582 from Unity-Technologies/cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde e177132c HDrenderPipeline: Minor correction 7 年前