1339 次代码提交 (5460dd7b-ca60-4d28-a59f-d1bc55f2f1dc)

作者 SHA1 备注 提交日期
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
Evgenii Golubev d81d6e8a Remove roughness clamping from IBL 8 年前
Julien Ignace 364394a6 Restored wrongly deleted code. 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Evgenii Golubev 649f076a Fix perceptualRoughnessToMipmapLevel() and add comments 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Chman 8361dbe0 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' 8 年前
GitHub 7cff9079 Merge pull request #78 from EvgeniiG/master 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 93985053 Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support 8 年前
sebastienlagarde 12a52bf3 HDRenderPipeline: Add support for LatLong reflection 8 年前
GitHub c51e0506 Merge pull request #75 from Unity-Technologies/Add-Normal-Scale 8 年前
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
GitHub 71ba84c3 Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow 8 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前
Julien Ignace 9613bb46 - Added the possibility for material layers to inherit from the base layer normal map. 8 年前
GitHub 973d16b4 Merge pull request #73 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 0f63e44e Merge branch 'master' into LayeredLit 8 年前
sebastienlagarde 5b4bc0d3 HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
Evgenii Golubev 08cf94d6 Fix anisotropic GGX (again) 8 年前
sebastienlagarde 373eab23 HDRenderPipeline: Forget to rename the main cs file 8 年前
Evgenii Golubev 3758fdee Fix the white furnace test failure 8 年前
GitHub 0a0c9298 Merge pull request #72 from Unity-Technologies/moveShaderPropertiesToInlcudeFile 8 年前
Evgenii Golubev 4e84f59a Remove redundant operations 8 年前
sebastienlagarde da1063e4 HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
Evgenii Golubev 0a562a91 Optimize the computation of 'NdotL' during importance sampling 8 年前
Evgenii Golubev 839c2ec2 Add a TODO 8 年前
Evgenii Golubev 66d2b7d7 Remove GetShiftedNdotV() from IntegrateGGXAndDisneyFGD() 8 年前
Evgenii Golubev ec1f1b58 Implement D_GGX_Visible() 8 年前
Evgenii Golubev a0e8eceb Remove clamp from anisotropic GGX 8 年前
Julien Ignace 31df85eb LayeredLit: Vertex colors now act as a height offset when using height based blend. 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前
joce af7694ae GraphView update 8 年前
joce 66dac0cd Fix GraphView editorconfig file. 8 年前
joce 64bf0c23 Fix MaterialGraph to match updated Unity changes 8 年前
Peter Bay Bastian 36c08357 Commandable manipulator for #11 8 年前
joce 98e645eb Make Node and NodePresenter members private 8 年前
Peter Bay Bastian 4ff1c093 NodeDrawer now derives from Node. 8 年前
Peter Bay Bastian d683bd58 Handle nodes without any output 8 年前
Peter Bay Bastian 4a3e71ed Modify Node to be compatible with MG's layout 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Tim Cooper 8133e0c7 Focus graph when changing selection. 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
joce 2539e9c2 Undo optimization that broke edges 8 年前
Peter Bay Bastian 1770fee9 Duplication support for graph nodes 8 年前
Peter Bay Bastian ce272542 Implemented copy/paste functionality for graph (currently uses shift rather than ctrl, as the latter does not fire the event) 8 年前
Peter Bay Bastian d99fa8d2 Moved global selection handling into its own manipulator, rather than piggy-backing the ClickSelector, as an edge case was not being handled. 8 年前