runes
b3d622c9
added dependency to skybox shader (ps4 fix)
8 年前
Sebastien Lagarde
8a66d4cd
HDRenderPipeline: Fix error "Destroy may not be called from edit mode!."
8 年前
GitHub
aded0eae
Merge pull request #122 from Unity-Technologies/refactor-hdloop
Refactor hdloop
8 年前
Tim Cooper
a1e72bda
Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.cs
8 年前
sebastienlagarde
ee5ea1fd
HDrenderPipeline: Unlit update - missing file
8 年前
GitHub
28357983
Merge pull request #126 from Unity-Technologies/Update-unlit-shader
HDRenderPipeline: Update unlit shader
8 年前
sebastienlagarde
8a6b2cf1
HDRenderPipeline: Update unlit shader
8 年前
GitHub
49a063c5
Merge pull request #125 from Unity-Technologies/Fix-shader-warning-+-light-limits-corruption
HDRenderPipeline: Fix shader warning + ligth limits
8 年前
sebastienlagarde
48a18cb1
HDRenderPipeline: Fix shader warning + ligth limits
8 年前
sebastienlagarde
c047eed2
HDRenderPipeline: Fix issue when creating a reflectoin probe (was producing a null pointer)
8 年前
uygar
06337f53
Deleted Leaf.meta file.
8 年前
sebastienlagarde
e66f24bc
HDRenderPipeline: Fix spam of warning message regarding PreRenderLight
8 年前
uygar
2a8f7eaa
Added missing files from initial commit.
8 年前
sebastienlagarde
aaaa267f
HDRenderPipeline: Another fix for layered shaders
8 年前
uygar
2f7e24ac
Initial commit for the new shadow system.
The old system is still in place and is executing, alongside the new system.
Rendering will use the results of the new system, though.
Shadowmap rendering now happens after light lists have been generated.
All relevant files are in the Shadow subfolder.
The basic file structure is:
- ShadowBase.cs has interface and base class definitions
- Shadow.cs has default implementations
- Shadow.hlsl is the default header to be included by shaders
TilePass.cs currently owns the shadows via its InitShadowSystem function.
8 年前
sebastienlagarde
b8002a40
HDRenderPipeline: Fix layered material
8 年前
sebastienlagarde
b309c8cb
HDRendePipeline: Layered Material tweak again
8 年前
sebastienlagarde
cc4b8c9f
HDRenderPipeline: Small tweak for artists on layered material
8 年前
GitHub
f6f27fcb
Merge pull request #124 from Unity-Technologies/fix-layered-shader-influence
HDRenderPipeline: Fix few issue with layered shaders
8 年前
Tim Cooper
df3d8efd
Fix inspector not resetting the loop
8 年前
Sebastien Lagarde
40d99a5f
HDRenderPipeline: Fix few issue with layered shaders
8 年前
Evgenii Golubev
93d62bbb
Use point sampling to avoid filtering across depth discontinuities
8 年前
Evgenii Golubev
7d07a953
Optimize and remove dead code
8 年前
Evgenii Golubev
8aa3f256
Accurately sample the combination of two Gaussians
8 年前
Evgenii Golubev
27059d4f
Use standard deviation instead of variance as it is more intuitive
8 年前
Evgenii Golubev
0447d898
Increase max. supported variance to 4
8 年前
Evgenii Golubev
1014d65e
Improve bilateral weighting and alpha blending
8 年前
Evgenii Golubev
e4af7f76
Improve bilateral weighting
8 年前
Evgenii Golubev
48b18910
Improve the quality of importance sampling
8 年前
Evgenii Golubev
2f1d213f
Importance sample two Gaussians based on the interpolation weight
8 年前
Evgenii Golubev
d892fdad
Reduce the minimal supported variance to 0.05
8 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
72689571
Pulling tile pass into it's own asset. :)
8 年前
GitHub
1dc6a510
Merge pull request #123 from Unity-Technologies/Branch_UpdateGITestScene
Updated GI test scene (added baked versus realtime light)
8 年前
Tim Cooper
d608f760
Merge remote-tracking branch 'origin/master' into refactor-hdloop
Conflicts:
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
sebastienlagarde
55b83cf2
HDRenderPipeline: Second update for artists - layered shader
8 年前
Tim Cooper
b182e9cd
fix issue where render would not be recreated.
8 年前
sebastienlagarde
ffb6c390
HDRenderPipeline: Update layered material based on artists feedback
8 年前
Tim Cooper
a529e88b
Add common / sky settings to HD Inspector
8 年前
Julien Ignace
273ab865
Updated GI test scene (added baked versus realtime light)
8 年前
runes
ccfbd936
Added UNITY_EDITOR #if's to fix ps4 build
8 年前
Tim Cooper
b999f813
fix formatting
8 年前
sebastienlagarde
fe297c77
HDRenderPipeline: Fix issue with wrong cluster compute shader use with update to HDPiepilneSetup
8 年前
Tim Cooper
d69bfb33
restore local post fx (remove global)
8 年前
GitHub
342f3efc
Merge pull request #121 from Unity-Technologies/Add-tiling-paramater-for-layered
Add tiling paramater for layered
8 年前
Tim Cooper
136a6bd0
Fixing assets.
8 年前