4577 次代码提交 (521d4a50-1e27-4a61-96f7-572df18690eb)

作者 SHA1 备注 提交日期
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
sebastienlagarde 1b720002 HDRenderPipeline: Fix issue with debug menu and graphic test 7 年前
GitHub fbce26f6 Merge pull request #770 from Unity-Technologies/update-all-materials 7 年前
sebastienlagarde 2fd0a788 HDRenderPipeline: Update all materials 7 年前
Evgenii Golubev a0441eb8 Upgrade FPTL for the new ShaderLibrary 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Thomas 72786148 GC fix in LightLoop 7 年前
Thomas 090f131e Revert renaming 7 年前
Thomas 7d48de83 GC fix for LightLoopSettings 7 年前
Thomas e0fb15da Simplified logic 7 年前
Thomas c2f60a14 Reuse internal FrameSettings to avoid GC stress 7 年前
Paul Melamed 845cd5ab Store decals in sets per material and do an instanced draw for each set 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Thomas 28f477a0 Cleanup & debug stuff 7 年前
Paul Melamed 2479dda2 Move world to decal calculation to shaders, remove the need to set property block in c# 7 年前
Thomas 965f594c GC fix 7 年前
Paul Melamed 651c6311 generating decal normal to decal space matrix in vertex shader 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
GitHub 2680b9a5 Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
GitHub afe0d9d5 Merge pull request #767 from Unity-Technologies/features-init-fix 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Thomas a3fc85f5 Renaming 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Julien Ignace 05efe29c Updated Heightmap parametrization and converted all HDRP materials. 7 年前
Frédéric Vauchelles 1279bb4e [PlanarReflection] (wip) refactoring of projection environments 7 年前
GitHub af279262 Merge pull request #765 from Unity-Technologies/Branch_FixBakingSky 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Remy 16889c08 Add debug view test (motion vectors) 7 年前
Remy 8118558f Use uncompressed cubemaps to avoid unecessary warnings 7 年前
Remy d5dfa0d9 Refactor the test framework to allow to run the tests in editor play mode : 7 年前
Peter Bay Bastian cab9a4b5 Put preview in a separate pixel cache for performance 7 年前
GitHub df78da56 Merge pull request #203 from Unity-Technologies/bugfix-preview-node 7 年前
Jens Holm 546a460b Make preview node change in width as well as height (fixes #121) 7 年前
Peter Bay Bastian 49fe52c4 Fix bug causing selection outlines to disappear when zoomed out 7 年前
Peter Bay Bastian c118b914 Insert missing remove method call in remove method (fixes #200) 7 年前
GitHub 92a10806 Merge pull request #202 from Unity-Technologies/peter-fixes 7 年前
Peter Bay Bastian 891d3537 Possible fix for #154 - UV channel was not being serialized 7 年前
Peter Bay Bastian a1cc908e Fixes #198 - only dirty nodes were being used as starting point for PreviewMode propagation 7 年前
Matt Dean 97f21962 Fix Color node recompilation 7 年前
Peter Bay Bastian d2b1d4db Fix UXML paths 7 年前
Peter Bay Bastian a65c3ca4 Bump package version 7 年前
GitHub a4f6c1fd Merge pull request #194 from Unity-Technologies/master-preview-rendertexture-rescale 7 年前