Remy
bfbb6604
Remove multiplicative blend mode from tests.
7 年前
GitHub
26be26ee
Add a TODO
7 年前
Frédéric Vauchelles
220a51cd
[PlanarReflection] fixed mirrored position
7 年前
Felipe Lira
70226c0e
Fixed viewport rendering issue.
7 年前
Frédéric Vauchelles
68489545
[PlanarReflection] Added plane mirror data
7 年前
sebastienlagarde
bd49afda
HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
7 年前
Frédéric Vauchelles
668f65ae
[PlanarReflectionProbe] Added preview in scene view
7 年前
sebastienlagarde
89b5cebe
HDRenderPipeline: Move enableMotionVectorForVertexAnimation at a better location
7 年前
Frédéric Vauchelles
21df13ee
[PlanarReflection] Update mirrored position
7 年前
GitHub
3f31b4d7
Merge pull request #786 from Unity-Technologies/Branch_FixSkyMissingClear
Fixed a missing Render Target clear in the sky system that caused NaN…
7 年前
Frédéric Vauchelles
6611be52
[PlanarReflection] Update planar sampling
7 年前
GitHub
1588a9a8
Merge pull request #784 from Unity-Technologies/Test_Assemblies
Create test assembly deffinition files
7 年前
Frédéric Vauchelles
95f0f6a5
[PlanarReflection] Fixed light list for planar reflection
7 年前
Julien Ignace
cdd44d73
Re-updated materials with new heightmap parametrization
7 年前
GitHub
607a0c36
Merge pull request #785 from Unity-Technologies/movecs-camera-fix
Fixed flipped camera motion vectors
7 年前
Frédéric Vauchelles
4a5cb1e8
[PlanarReflection] Fixed culling
7 年前
Julien Ignace
bb145a1c
Fixed heightmap update script.
7 年前
Thomas
9b1dd7e6
Fixed flipped camera motion vectors
7 年前
Frédéric Vauchelles
4baf2005
[PlanarReflection] Updated test scene and planar cache
7 年前
Evgenii Golubev
87df0278
Use real
7 年前
Julien Ignace
6ba9292e
Revered matrerial update after heightmap parametrization change.
7 年前
GitHub
b9d06aca
Merge pull request #783 from Unity-Technologies/movecs-unlit
Added motion vectors support to Unlit
7 年前
Frédéric Vauchelles
bc32f1eb
[PlanarReflection] Added planar reflection cache (wip)
7 年前
Evgenii Golubev
4f5f83bb
Add a warning regarding the thickness displacement
7 年前
Thomas
6e7134b5
Added motion vector support to Unlit
7 年前
Julien Ignace
499dc96e
Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified.
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
Frédéric Vauchelles
35c34cb4
[PlanarReflection] Update capture camera clip planes
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
Thomas
4b33a1b6
Merge branch 'master' into lw-gc-optim
7 年前
Remy
c09a6280
Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies"
7 年前
Julien Ignace
65d498de
Fixed test scene 2103 baking sky.
7 年前
Frédéric Vauchelles
6882761f
[PlanarReflection] Updated baking
7 年前
Evgenii Golubev
64691f5a
Fix metallic for SSS
7 年前
Robert Srinivasiah
8828b0b7
Rework cluster kernel name gen to relieve GC pressure
Originally, I concatenated strings in order to generated the clustered light list generation kernel name. But @chman pointed out this would be bad for the GC, since this code runs every frame.
So instead, I pre-generate the kernel names, and index into a 2D array to select the correct kernel string. Heck, it may even look nicer this way.
7 年前
Thomas
57797a4c
Compararer -> Comparer
7 年前
GitHub
a7ace80f
Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
Frédéric Vauchelles
8b7e311c
[PlanarReflectionProbe] Added frustrum calculation for capture camera
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
Felipe Lira
d2bf88c9
Deleted Pow4 from Lightweight library.
7 年前
Robert Srinivasiah
fecb6084
Extra comment re: ConfigureMSAADependentSettings
7 年前
Thomas
73aec04c
GC fix (saves 0.6KB/frame)
Note: the cost of adding a stack copy to `SetupShadowReceiverConstants` is minimal compared to the GC pressure gain.
7 年前
sebastienlagarde
c20bc336
Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword
7 年前
GitHub
b8348971
Merge pull request #781 from Unity-Technologies/PlayMode_Tests_and_Build_Fix
Fix Fix for playmode tests (no more build failure)
7 年前
Frédéric Vauchelles
c8c5a6a6
[PlanarReflection] Update capture frustrum calculation
7 年前
GitHub
2e07df5e
Update PixelHasSubsurfaceScattering()
7 年前
Felipe Lira
25aa15b7
Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Thomas
d798451c
GC fix (saves 188B/frame)
Ultimately `SetShaderKeywords` should be done differently.
7 年前
GitHub
544aba56
Merge pull request #777 from Unity-Technologies/Branch_HeightMapParametrization
Updated Heightmap parametrization and converted all HDRP materials.
7 年前