Evgenii Golubev
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d5c65b58
|
Clamp to prevent area light artifacts
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8 年前 |
vlad-andreev
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a1d2bf44
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
53bfede1
|
Fix the sky update issue
|
8 年前 |
Paul Demeulenaere
|
862a569a
|
Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
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8 年前 |
GitHub
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418dd0f4
|
Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
Evgenii Golubev
|
02917d95
|
Clean up the SkyHDRI shader
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8 年前 |
sebastienlagarde
|
2a67e7e3
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HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
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8 年前 |
vlad-andreev
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680ca5de
|
refactored HDRenderLoopInspector
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8 年前 |
Evgenii Golubev
|
6708a6a4
|
Revert the MIP copy changes
|
8 年前 |
vlad-andreev
|
53587e34
|
fixed compile error
|
8 年前 |
Evgenii Golubev
|
afa6ac44
|
Disconnect the atmospheric parameters component from the sun since it is a WIP
|
8 年前 |
GitHub
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9cc23eb7
|
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Evgenii Golubev
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db620c4f
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Implement a workaround for the broken MIP copy code
|
8 年前 |
sebastienlagarde
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4da37c9b
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HDRenderLoop: Fix Texture settings, change it to struct again
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8 年前 |
Felipe Lira
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53636330
|
Updated project to use new RenderPipeline lifecycle.
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8 年前 |
Evgenii Golubev
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029886ab
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Fix the GPU type of line lights
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8 年前 |
Paul Demeulenaere
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37270dfe
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Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
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8 年前 |
mmikk
|
db9d8a33
|
fix another revZ problem in ogl
fix another revZ problem in ogl
|
8 年前 |
Felipe Lira
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462e7b4d
|
Merge branch 'master' into scriptablerenderloop-graphicssettings
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8 年前 |
Evgenii Golubev
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e7cb98c6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
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469a2379
|
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
|
8 年前 |
GitHub
|
b182eb4f
|
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
sebastienlagarde
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935b09ec
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HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
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8 年前 |
Aras Pranckevicius
|
ccdd344f
|
API change: SortOptions -> SortFlags
|
8 年前 |
GitHub
|
8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
|
8 年前 |
Sebastien Lagarde
|
1b338186
|
HDRenderLoop: SinglePAss work but Tile is broken...
|
8 年前 |
Sebastien Lagarde
|
575af190
|
HDRenderLoop: Fix assert issue
|
8 年前 |
Sebastien Lagarde
|
546401a2
|
HDRenderLoop: Version that compile and display something
|
8 年前 |
Sebastien Lagarde
|
5afbdc3c
|
HDRenderLoop: Push a version with C# that compile
|
8 年前 |
Sebastien Lagarde
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37316a28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
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8 年前 |
mmikk
|
1804b00c
|
remove
prefix
|
8 年前 |
mmikk
|
d9c6d51d
|
move multicompile to the correct location
move multicompile to the correct location
|
8 年前 |
mmikk
|
cbedc8ab
|
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
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8 年前 |
Sebastien Lagarde
|
0e900c4e
|
HDRenderLoop: Commit second draft, need testing
|
8 年前 |
Evgenii Golubev
|
81eebc83
|
Update the project's editor version
|
8 年前 |
mmikk
|
8ef3ae75
|
misc bug fixes
misc bug fixes
|
8 年前 |
sebastienlagarde
|
5882c727
|
HDRenderLoop: Draft of refator not working
|
8 年前 |
Evgenii Golubev
|
c9a0007c
|
Factor out the procedural sky shader
|
8 年前 |
mmikk
|
c67cdd6a
|
only invert z value when not in opengl
only invert z value when not in opengl
|
8 年前 |
sebastienlagarde
|
d0ebdb4a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
runes
|
36e49e0d
|
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
|
8 年前 |
Julien Ignace
|
9ccb7b24
|
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
|
8 年前 |
runes
|
a5030aa0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
fb30bf8c
|
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
|
8 年前 |
Julien Ignace
|
9ce05c62
|
Fixed whitespace.
|
8 年前 |
Julien Ignace
|
dc9c16ef
|
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
|
8 年前 |
Aras Pranckevicius
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dd9a2ab6
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BasicRenderLoop: add text with instructions, edit path where asset is created
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8 年前 |
Julien Ignace
|
c26c16b2
|
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
|
8 年前 |
runestubbe
|
517006da
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
b835a78b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |