Julien Ignace
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4c8c57e2
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Fixed last commit for game view.
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8 年前 |
Julien Ignace
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9e0e6cb2
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Force a repaint of scene view when changing a value in the debug menu.
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8 年前 |
Julien Ignace
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5708842d
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Fixed compilation after merge and small menu layout mistake.
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8 年前 |
Julien Ignace
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c31d6106
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset
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8 年前 |
Evgenii Golubev
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3b0e865d
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Fix the Mathematica code
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8 年前 |
Evgenii Golubev
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819753de
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Replace saturate() with a max() to work around a PS4 compiler bug
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8 年前 |
Evgenii Golubev
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018f4daf
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Optimize and add Mathematica notes
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8 年前 |
Evgenii Golubev
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58917ffe
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Eliminate artifacts at the boundary of the area light
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8 年前 |
Evgenii Golubev
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97db196f
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Simplify further
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8 年前 |
Evgenii Golubev
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2c75ceb4
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Use the greater-or-equal comparison (better behaved)
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8 年前 |
Evgenii Golubev
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03679129
|
Redefine low thickness to be 2 mm
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8 年前 |
Evgenii Golubev
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2cfcae90
|
Fix cookies and shadows not properly affecting transmission
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8 年前 |
Evgenii Golubev
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9644d0d6
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Further optimize DiffuseSphereLightIrradiance()
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8 年前 |
Evgenii Golubev
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25a85c71
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Revert the full horizon occlusion case
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8 年前 |
Evgenii Golubev
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524431e8
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Factor out common code
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8 年前 |
Evgenii Golubev
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655339b9
|
Optimize branches a bit
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8 年前 |
Evgenii Golubev
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fc190f6e
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Add a comment regarding low thickness shadowing
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8 年前 |
Evgenii Golubev
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75a6f986
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Save 1 cycle
MAD with 2 intermediate constants on GCN is 2 instructions rather than 1.
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8 年前 |
Evgenii Golubev
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9282c42e
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Make transmission through thin objects account for shadowing
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8 年前 |
Evgenii Golubev
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42530415
|
Merge branch 'master'
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8 年前 |
Evgenii Golubev
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6122bd58
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Fix SSS profiles (integers) round tripping through the G-buffer
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8 年前 |
Evgenii Golubev
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05b6659e
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Save 4 cycles in DiffuseSphereLightIrradiance()
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8 年前 |
Evgenii Golubev
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52619347
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Update the HDRenderLoop test scene with the sphere light
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8 年前 |
Evgenii Golubev
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db01df22
|
Implement the Frostbite version of sphere area lights
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8 年前 |
Evgenii Golubev
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e449b44b
|
Improve code formatting
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8 年前 |
Evgenii Golubev
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7cc7dab2
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Avoid shading pixels behind rectangular lights
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8 年前 |
Evgenii Golubev
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6ac1b296
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Add a minor numerical improvement
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8 年前 |
Evgenii Golubev
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08f57027
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Enable the sphere light approximation
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8 年前 |
Evgenii Golubev
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f2996a24
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Improve numerical robustness of diffuse sphere lighting
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8 年前 |
Evgenii Golubev
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7fd989cc
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Remove the double sided option for area lights
It reduces performance and doesn't trivially extend to the sphere light approximation.
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8 年前 |
Evgenii Golubev
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e6e7ecba
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Factor out DiffuseSphereLightIrradiance()
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8 年前 |
Evgenii Golubev
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f9ba5f18
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Implement small trig optimizations
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8 年前 |
Evgenii Golubev
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928a8224
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Use numerically approximated edge factors
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8 年前 |
Evgenii Golubev
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8aa6992f
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Implement the sphere horizon clipping approximation (broken; disabled for now)
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8 年前 |
Evgenii Golubev
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9221cddf
|
Clarify magic numbers used by LTC lights
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8 年前 |
Evgenii Golubev
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b2078ba9
|
Optimize edge integration for area lights
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8 年前 |
Julien Ignace
|
adca1f00
|
Added the possibility to make readonly items persistent so they are always displayed.
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8 年前 |
GitHub
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1f41f238
|
Merge pull request #226 from EvgeniiG/master
Disable shadowing of transmitted light
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8 年前 |
Julien Ignace
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fb1650c5
|
Added support for readonly and dynamically displayed debug items.
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8 年前 |
Evgenii Golubev
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88c8ac1e
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Disable shadowing of transmitted light
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8 年前 |
Julien Ignace
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ef9383f3
|
Added Color debug item (readonly at runtime for now)
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8 年前 |
Julien Ignace
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f2d353ad
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Added support for Enum Debug Items
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8 年前 |
Julien Ignace
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0339b072
|
- Debug item can be added to a menu given by name (no need to create a new class anymore)
- Implemented int/uint debug items.
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8 年前 |
Julien Ignace
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54b035df
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First version of DebugItemDrawer
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8 年前 |
Julien Ignace
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06b7a0fb
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First implementation of debug items UI in editor.
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8 年前 |
Julien Ignace
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0682d57b
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- Implemented first debug menu items (bool and float) in the player
- Implemented inputs for changing active menu item and modifying them.
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8 年前 |
Julien Ignace
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93921066
|
Debug Menu Framework: Base classes and GUI skeleton for both Editor and PlayMode
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8 年前 |
GitHub
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71af2f51
|
Revert the max value of the thickness remap
100 makes the commonly used range of 0 to 1 too small to edit with a slider, and the thickness of 10 is more than enough.
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8 年前 |
Evgenii Golubev
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9eb00477
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Add transmission tint color
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8 年前 |
Evgenii Golubev
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bfefc746
|
Tweak the SSS energy preservation fix
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8 年前 |