7165 次代码提交 (4beb4329-2719-4cb1-8364-6139718bbb0a)

作者 SHA1 备注 提交日期
sebastienlagarde 8b67841a More feedback 7 年前
sebastienlagarde b3199d5d integrate PR feedback 7 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 7 年前
sebastienlagarde 86dfa8ec Take into account feedback 7 年前
sebastienlagarde 29c57949 Missing file 7 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 7 年前
sebastienlagarde 2fbe47e2 Remove undesired file 7 年前
Remy 9515d775 Automatic lightmapping at build and test run in editor for labeled scenes. 7 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 7 年前
Tim Cooper fec2db98 Update reference images. 7 年前
Tim Cooper ce3b9547 Add files and non large files. 7 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 7 年前
Tim Cooper cba42a6a Remove large files. 7 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 7 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 7 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 7 年前
Tim Cooper ee88c1d2 Update Windows reference images. 7 年前
GitHub ff2cec54 Update CHANGELOG.md 7 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 7 年前
Tim Cooper 5af2e1ce Fix up large files 7 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 7 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 7 年前
GitHub 87f274e1 Merge pull request #1553 from Unity-Technologies/metal-fixes 7 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 7 年前
Antoine Lelievre c8a540d3 Fixed contact shadows on transparent objects 7 年前
Antti Tapaninen a06f1055 update release notes 7 年前
Felipe Lira a712bd10 updated release notes 7 年前
Antoine Lelievre 74cc8ad5 Removed UI hint code 7 年前
Antoine Lelievre 2d02821b Fix for contact shadows with volumetric lighting 7 年前
Antti Tapaninen f26f22f9 workaround metal/amd regression since 2018.1, investigation still in progress 7 年前
Felipe Lira f1650b8c Fixed PS4 compiler error. 7 年前
Antoine Lelievre 9d62831c Removed UI code for PR 7 年前
Antoine Lelievre 31628624 Updated changelog 7 年前
Antti Tapaninen 11ad0670 fix mojoshader preprocessor issue 7 年前
Felipe Lira d345bff0 Disabling temporarily MSAA with Texture2dArray to fix rendering in VR multiview and single pass instanced 7 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 7 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 7 年前
Felipe Lira 875f9b2c updated lw release notes formatting. 7 年前
Antoine Lelievre 3072fc83 PCSS is now working 7 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 7 年前
GitHub 33e0aa28 Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2 7 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 7 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 33638690 Core: Add mini profiler for easier CPU perf control 7 年前
Felipe Lira f8cd72cb updated release notes 7 年前
Martin Thorzen 8dc1c1be Adding test scene for Shader Graphs. 7 年前
Kay Chang faee5b5e Fixed compilation errors for Switch platform. 7 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 7 年前
GitHub 38b060ce Update CHANGELOG.md 7 年前
Stephane Laroche 7f579046 Optimization for LTC area light: reusing already fetched FGD (clearcoat will now use FGD too instead of point-wise Fresnel term hack). 7 年前