5317 次代码提交 (4a6f75f8-c1a4-4688-a03a-f48a3d367c7d)

作者 SHA1 备注 提交日期
GitHub 4a6f75f8 Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials 6 年前
Julien Ignace 97f5e51c Update materials in HDRP tests 6 年前
sebastienlagarde 2859eff8 Remove useless test 6 年前
sebastienlagarde 6a0f8b9b Simplified test in RenderDepthPrepass 6 年前
sebastienlagarde 9817daec Update comment 6 年前
sebastienlagarde 1a7511d7 Update comment 6 年前
Felipe Lira 6dfa6b66 Fixed error about R8 texture format not being supported on old GLES 2.0 devices. 6 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 6 年前
Felipe Lira 225e061d Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform. 6 年前
sebastienlagarde 240571a1 Undo/redo/sync/serialization fixes 6 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 6 年前
Aleksandr Kirillov 97ca9cc7 Reverted an accidental change. 6 年前
sebastienlagarde 35d83109 Commented out Single pass lighting to decrease shader compilation time. 6 年前
Aleksandr Kirillov 99890a99 Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 6 年前
sebastienlagarde 00a9485d Remove receive shadow UI on renderers: Fogbuzz of HUP 6 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 6 年前
sebastienlagarde eb6ff84f Fix limitation on sky size 6 年前
GitHub d7a388ca Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests 6 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
GitHub f9435eae Merge pull request #1060 from Unity-Technologies/shadows-globaloverride 6 年前
GitHub 4859c628 Merge pull request #1056 from Unity-Technologies/FixComment 6 年前
GitHub 03f497ff Merge pull request #1059 from Unity-Technologies/LW-Perf 6 年前
uygar ba8f60e4 Added reading the global overrides when launching shadow requests. 6 年前
sebastienlagarde e6a439b8 More robust check at light creation (sanity check as we get report that problem may occur) 6 年前
uygar dacd5144 Fixed shadow related errors caused by changeing atlas creation code. 6 年前
Thomas d7bc651c Update postfx package version 6 年前
Thomas ca823afb Update postfx submodule 6 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 6 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 6 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 6 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 6 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 6 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 6 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 6 年前
GitHub 9dc2fe4c Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect 6 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 6 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 6 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 6 年前
Frédéric Vauchelles a4860f0b [ReflectionProbe] Fixed multiselection with mixed values 6 年前
GitHub f5476769 Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind 6 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 6 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 6 年前
Frédéric Vauchelles bc19917e [ReflectionProbe] Fixed multiselection with mixed values for shape and type 6 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 6 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 6 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 6 年前
Remy 55580abb Fix sky settings. 6 年前
sebastienlagarde 38298c40 Fix issue with multiple selection of light in HDLightEditor 6 年前
sebastienlagarde 9722d453 Fix min limit of fade distance in light editor 6 年前