Sebastien Lagarde
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47c4131d
|
HDRenderPipeline: Improve transmittance with wrap lighitng
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8 年前 |
Sebastien Lagarde
|
ace26df8
|
HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting)
|
8 年前 |
Sebastien Lagarde
|
3185a7c5
|
HDRenderPipeline: Replace TILE_SIZE MACRO by GetTileSize()
|
8 年前 |
sebastienlagarde
|
16f5c698
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HDRenderPipeline: Add missing name for counter
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8 年前 |
GitHub
|
32f0460f
|
Merge pull request #234 from EvgeniiG/master
Fix cookies and shadows not properly affecting transmission
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8 年前 |
Tim Cooper
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d8cb658d
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Initial pass at embedded gfx test framework for
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8 年前 |
GitHub
|
a37fe37f
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Merge pull request #233 from Unity-Technologies/Add-support-for-BC5-normal-map
Add support for bc5 normal map
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8 年前 |
sebastienlagarde
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0fecd131
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HDRenderPipeline: Edit description of normal map for BC5
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8 年前 |
sebastienlagarde
|
b8ffdc68
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HDRenderPipeline: Add support for BC5 normal map
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8 年前 |
mmikk
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69c4cf5a
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allow force-reinject even under cache hit (disabled by default)
allow force-reinject even under cache hit (disabled by default)
|
8 年前 |
GitHub
|
d92089ba
|
Merge pull request #232 from EvgeniiG/master
Make transmission through thin objects account for shadowing
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8 年前 |
GitHub
|
00de3358
|
Merge pull request #231 from EvgeniiG/master
Optimize area lights (WIP) + fix SSS profile integer round tripping
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8 年前 |
GitHub
|
7d8feec6
|
Merge pull request #230 from Unity-Technologies/Branch_Batching2
prepare HD shaders for new fast batcher compatibility
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8 年前 |
Arnaud Carre
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9d823c29
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prepare HD shaders for new fast batcher compatibility
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8 年前 |
Arnaud Carre
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5cd65b9e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_batcher
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8 年前 |
Joel de Vahl
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b682a01c
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TextureCache: return invalid slice index instead of throwing null pointer exception when getting queried with a null texture
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8 年前 |
Arnaud Carre
|
f9bee4e4
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prepare HD shaders for new fast batcher compatibility
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8 年前 |
sebastienlagarde
|
1687e137
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HDRenderPipeline: Update the asset to match new debug class
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8 年前 |
Sebastien Lagarde
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5e3e7549
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HDRenderPipeline: Allow Disortion to not be display in unlit
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8 年前 |
Sebastien Lagarde
|
f961a56d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
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8fa3ec78
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less warped cluster distribution for 100% sky tile
less warped cluster distribution for 100% sky tile
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8 年前 |
Sebastien Lagarde
|
4ec50247
|
HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader
- the clean of DebugViewMaterialGBuffer was not necessary
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8 年前 |
GitHub
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c53cba39
|
Merge pull request #229 from Unity-Technologies/Clean-debug-settings
Clean debug settings
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8 年前 |
sebastienlagarde
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67b47dd9
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HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean
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8 年前 |
mmikk
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74a055c5
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rename since this issue is specific to HDR (ie. do we have bc6 or not)
rename since this issue is specific to HDR (ie. do we have bc6 or not)
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8 年前 |
sebastienlagarde
|
79156ff3
|
HDRenderPipeline: Complete previous submit (github error)
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8 年前 |
Antti Tapaninen
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d12d767d
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use GraphicsSettings.HasShaderDefine for future Unity builds
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8 年前 |
sebastienlagarde
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ed55ce8f
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HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
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8 年前 |
Antti Tapaninen
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76e3e5ce
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fix meta files
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8 年前 |
GitHub
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a52766f1
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Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions
HDrenderPipeline: Generate hlsl debug functions
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8 年前 |
sebastienlagarde
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68b2246c
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HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
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8 年前 |
mmikk
|
d8908d08
|
fix report light and probe counts in fptl loop
fix report light and probe counts in fptl loop
|
8 年前 |