Eduardo Chaves
|
dd8b5552
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
bfogerty
|
9d1506f2
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Matt Dean
|
eeaa57f9
|
Menu Reorg: Channel & Procedural
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8 年前 |
Eduardo Chaves
|
91c14c31
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Florent Guinier
|
085216ab
|
Split And Combine step1
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8 年前 |
Eduardo Chaves
|
620b809b
|
Adding the Add node with dynamic inputs and respective presenter (W.I.P)
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8 年前 |
Matt Dean
|
d6b32a39
|
Menu Reorg: UV
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8 年前 |
Eduardo Chaves
|
5eca2dca
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
bfogerty
|
7246a740
|
Added a procedural noise function.
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8 年前 |
Matt Dean
|
5bed2efc
|
Menu Reorg: Input
|
8 年前 |
bfogerty
|
972f9e83
|
Removed commented code from LineNode
|
8 年前 |
RinaldoTjan
|
efc8e110
|
Add More Blend Modes.
Added Divide, HardMix, LinearDodge, Linear Light, Linear Burn, Vivid Light. Fix Soft light.
|
8 年前 |
bfogerty
|
6259f4aa
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
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8 年前 |
Andre McGrail
|
76834d6a
|
Potential fix to the remap node, removed forward slash in input names
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8 年前 |
Andre McGrail
|
e5548745
|
Fixed Cube map preview
|
8 年前 |
bfogerty
|
1721483e
|
Procedural Line Segments
|
8 年前 |
Andre McGrail
|
8e7cca56
|
Remap Resurrected again
Cubemap uses WorldViewReflection if no UVs plugged in
|
8 年前 |
bfogerty
|
d1d62e5d
|
The UV Rotator is now under the UV menu.
|
8 年前 |
bfogerty
|
30bac3ab
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Eduardo Chaves
|
d69b28bf
|
Adding dynamic size function wrapper
Adding dynamic size function wrapper
|
8 年前 |
bfogerty
|
e776f48d
|
Fix for Hex node type error.
|
8 年前 |
Filip Iliescu
|
4372896e
|
post merge lighting asset fixup
|
8 年前 |
Filip Iliescu
|
8eef028b
|
merged master
|
8 年前 |
Filip Iliescu
|
536346ae
|
remove color from sun becuase its annoying me
|
8 年前 |
Filip Iliescu
|
a61789c1
|
fix flickering on shadows
|
8 年前 |
Filip Iliescu
|
3a85e5cb
|
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
|
8 年前 |
Filip Iliescu
|
04889593
|
attempt to update to new shadows code. no luck yet but save progress
|
8 年前 |
Filip Iliescu
|
9b8aef9b
|
Added postfx submodule
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
sebastienlagarde
|
06d113d6
|
HDRenderPipeline: Update version
|
8 年前 |
sebastienlagarde
|
30c5de4c
|
Missing file from merge
|
8 年前 |
sebastienlagarde
|
0ded8f98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
|
8 年前 |
Sebastien Lagarde
|
b8eb29db
|
HDRenderPipeline: Fixing end of line with LF
|
8 年前 |
Sebastien Lagarde
|
eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
|
8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
a44e4c7c
|
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
|
8 年前 |
Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
|
8 年前 |
Filip Iliescu
|
431c9bfe
|
fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
|
8 年前 |
Filip Iliescu
|
37c9bb35
|
fixed directional cookie size
|
8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
|
8 年前 |
Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
|
8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
|
8 年前 |