sebastienlagarde
2dc510de
Fix deferredDirectional shadow + add line in changelog
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
sebastienlagarde
594b0e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
GitHub
f0eccd35
Merge pull request #1307 from Unity-Technologies/Fix-wrong-preprocessor-test-intepolateor
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
298e1251
Rename _MainDepthTexture to _CameraDepthTexture C# side
7 年前
sebastienlagarde
4d90cc45
Fix wrong preprocessor test for distortion (for PR 1305)
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
41a992db
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
GitHub
26209e03
Merge pull request #1306 from Unity-Technologies/Fix-wrong-preprocessor-test
Fix wrong preprocessor test (for PR 1305)
7 年前
sebastienlagarde
6e05e975
Fix wrong preprocessor test (for PR 1009675)
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1305
7 年前
sebastienlagarde
89270e64
Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility)
Old code require to use _CameraDepthTexture name, we have change it to
MainDepthTexture a while ago because of bug due to usage of
GetTemporaryRT, as we don't use GetTemporaryRT anymore we can now come
back to the original name
7 年前
sebastienlagarde
5ff02761
HDRP: Update changelod
7 年前
GitHub
f606b7f7
Merge pull request #1305 from Unity-Technologies/Fix-for-depth-prepass-not-having-world-position
Fix for depth prepass not having correct world position
7 年前
Evgenii Golubev
7d62d89f
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
7 年前
sebastienlagarde
dd2eb685
Fix for depth prepass not having correct world position
This was causing issue with alpha tested geometry using planar mapping,
depth prepass was wrong
7 年前
sebastienlagarde
f816f1cd
Merge branch 'master' into 2018.1-experimental
7 年前
Evgenii Golubev
98510e9c
Port the VolumetricLightingController to the Interpolation Volume framework
7 年前
GitHub
269a85d2
Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting
Fix issue with smoothness and sky lighting
7 年前
Evgenii Golubev
9c05b5af
Clean up the comments
7 年前
sebastienlagarde
3094fbeb
Fix issue with smoothness and sky lighting
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
GitHub
8035cbd7
Merge pull request #1300 from Unity-Technologies/Add-Transmisison-support-to-stacklit
Add Transmisison support to stacklit
7 年前
sebastienlagarde
cf9ba598
Update shader graph revision to compatible 2018.1 version
7 年前
sebastienlagarde
877657e9
Add Transmisison support to stacklit
7 年前
sebastienlagarde
c24e9827
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Yao Xiaoling
fc9758a0
Add EnableHeightBlending property to instruct unity to not to use heightmaps.
7 年前
Yao Xiaoling
b6cb6283
Revert unnecessary changes.
7 年前
Yao Xiaoling
5b75827c
Added terrain height based blending.
7 年前
Yao Xiaoling
695625a5
Move TerrainLitUI.cs to TerrainLit folder.
7 年前
Yao Xiaoling
93a66c4c
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
7 年前
Yao Xiaoling
aef8e02a
Added terranlit basemap generation shader.
7 年前
Yao Xiaoling
9fd2778c
Allow for 8 layers blending.
7 年前
Felipe Lira
01256b7a
Removed dependency from pipeline asset in shadow map passes
7 年前
Felipe Lira
b918fecb
Addressed PR comments.
7 年前
Felipe Lira
81737c15
Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
7 年前
Felipe Lira
ab311887
Turns out the material immediate set doesn't really work.
7 年前
Felipe Lira
1cbd9d71
Fixed typo when setting rendertargets.
7 年前
Felipe Lira
1e580cd4
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
7 年前
Felipe Lira
7b171db4
Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
7 年前
Felipe Lira
98c82c99
All renderpasses referencing attachments by handle
7 年前
Felipe Lira
e7451f17
Enabled Dynamic batching.
7 年前
Felipe Lira
c05148cf
Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
7 年前
Felipe Lira
8f6ad3bd
Created shadow utils.
7 年前
Evgenii Golubev
e7f0a6d1
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
7 年前
Felipe Lira
5b75c36e
Caching common filter settings. Created method to provide DrawRendererSettings.
7 年前
Frédéric Vauchelles
dd47524a
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
7 年前
Evgenii Golubev
b8dccc9d
Add comments
7 年前
Felipe Lira
17a99791
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
7 年前
Frédéric Vauchelles
833ae271
Update iblR remapping for cubemap only
7 年前
Frédéric Vauchelles
045dee67
(wip) Added linear blending for proxy mode
7 年前
Frédéric Vauchelles
d8df9bad
Fix linear raymarching
7 年前