57 次代码提交 (41bdfac0-16af-4383-b732-1354092637e0)

作者 SHA1 备注 提交日期
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 6 年前
Jean-François F Fortin 059f098f First working version of the UI. 6 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 6 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 6 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 6 年前
sebastienlagarde 44ad647c Add support for triplanar + handle local/world space 6 年前
sebastienlagarde f0baa14d HDRP: StackLit Triplanar - handling of local and world correctly per attribute 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
sebastienlagarde dd45564c Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space 6 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
Stephane Laroche 6a42ea81 Uniformity, dual lobe material feature keyword. 6 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 6 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 6 年前
sebastienlagarde f5c025d5 Add support for ambient occlusion on stacklit + misc fix in UI 6 年前
Stephane Laroche d760c6a1 Working analytical lights with anisotropy and coat, per light recalculations should work. 6 年前
Stephane Laroche 088b48f1 Bug fix (swapped a lobe id somewhere, looks better now), vlayering anisotropic "matching" hack, energy compensation per lobe, debug mode 6 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 6 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 6 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 6 年前
sebastienlagarde b9939e8b Various fix for coat smoothness of stacklit 6 年前
Stephane Laroche 39777104 Independent Coat Normal Map: Input management 6 年前
Jean-François F Fortin 994a42d3 Added geometric filtering for spec AA. 6 年前
Stephane Laroche ed9250ea Fix vlayering recompute per light option and make it a shader feature for easier testing. 6 年前
Stephane Laroche 7c5c2c6d Expose more config options and make them work with dual normal maps. Streamline more code for BSDF evaluation wrt all config switches. 6 年前
Sebastien Lagarde fc4da057 Clean UI for specularAA 6 年前
Sebastien Lagarde 079ea329 Add support of Texture filtering (seems to not work yet) 6 年前
sebastienlagarde 55b91556 Replace EmissiveIntesnity by EmissveColor HDR 6 年前
sebastienlagarde 661eacb1 HDRP: Update default value of emissiveColor 6 年前
Stephane Laroche 6830f5c5 Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 6 年前
sebastienlagarde 56693471 Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings 6 年前
Sebastien Lagarde dcbff94f refactor shader variant per material + Add variant stripper for stacklit and selection 6 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 6 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 6 年前
Sebastien Lagarde 4d25d4a1 Add normal buffer to directional shadow and forwar 6 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 6 年前
Sebastien Lagarde d4c5fff5 HDRP: Add support of detail normal and smoothness to Stacklit 6 年前
Stephane Laroche 17a0a722 Comments. 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Stephane Laroche 6a34e975 StackLit: proper ambient occlusion, specular occlusion and bentnormals 6 年前
Stephane Laroche 12aebb34 StackLit: New base parametrization and dual lobe hazy gloss parametrization. 6 年前
Stephane Laroche 09d96a6f Add a UIBufferedProperty and implement a limiting option for hazy gloss parametrization's output f0 for dielectrics when metallic input is used. 6 年前
Stephane Laroche 8e152582 Add secondary lobe independent anisotropy control (also used for hazeExtent in the hazyGloss parametrization of dual specular lobes) 6 年前
sebastienlagarde e935bb53 HDRP: Use "lineargrey" texture for detail map on stacklit instead of grey 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
sebastienlagarde 12a407ff increase normal scale range (BotD) 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde 65ea94ef Update the material upgrader system to be per material and not per project 6 年前
Sebastien Lagarde cb44566e Rename _DECALS_3RT to DECALS_3RT and lower variant count 6 年前
Sebastien Lagarde fbcdb866 Add DECAL_OFF for decal to remove more variant + rename 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Paul Melamed 26eb1cae add decals to stacklit material 6 年前