Julien Ignace
536372e5
Fixed shadow map creation code in the shadow framework.
7 年前
Frédéric Vauchelles
5a04f3fb
[BC6H] Added BC6H compression
7 年前
Felipe Lira
4ec47f43
Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
7 年前
GitHub
fa729f24
Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
7 年前
Felipe Lira
721479c6
Bumped version of srp package.
7 年前
Sebastien Lagarde
407e1d7d
Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
7 年前
GitHub
3dfc1b66
Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
Sebastien Lagarde
fd96ccd7
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
7 年前
GitHub
8e4b370d
Merge pull request #596 from Unity-Technologies/metal
metal fixes
7 年前
Felipe Lira
eb04f46b
updated srp packed version.
7 年前
Antti Tapaninen
fddd397a
pass placeholder _SkyTexture in proper texture format
7 年前
Felipe Lira
0069001b
Added fix to subtractive mode.
7 年前
Antti Tapaninen
f53de9f7
unify only_renderers list, fix typos
7 年前
Sebastien Lagarde
f98dfd68
HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only
7 年前
Felipe Lira
b3ebc0d2
Removed some variants to reduce build time.
7 年前
Antti Tapaninen
355ac358
enable tess shaders for metal
7 年前
Sebastien Lagarde
61e38068
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
7 年前
Felipe Lira
6c725111
LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package.
7 年前
GitHub
36c8a29b
Merge pull request #595 from Unity-Technologies/Remove-multiply-blendmode
Remove multiply blendmode
7 年前
Felipe Lira
048d72e1
Propertly Initializing asset resources when a new Lightweight pipeline is created.
7 年前
Sebastien Lagarde
54642339
HDRenderPipeline: Remove multiplicative mode 2
7 年前
Evgenii Golubev
a3be44b0
Add comments
7 年前
Felipe Lira
1496a464
Fixed shader error when in color space gamma.
7 年前
Sebastien Lagarde
8e92ddef
HDRenderPipeline: Remove multiply blend mode
- Multiply make it easy to do mistake (inf, negative number, NaN) and
prevent optimization like half res rendering or offscreen compositing
7 年前
Felipe Lira
50de2c20
Bumped SRP package version.
7 年前
Evgenii Golubev
974fa5e1
Reduce the number of dependent texture reads
7 年前
Felipe Lira
fda645b1
Bumped SRP package version.
7 年前
Peter Bay Bastian
ffe95b56
[subpackage] Add option to save .npmrc file for publishing other packages at the same time
7 年前
Felipe Lira
18e0d6e8
Merge branch 'Unity-2017.3'
7 年前
GitHub
c646275f
Merge pull request #588 from EvgeniiG/master
Improve HLSL macros
7 年前
GitHub
4f47fa6e
Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions
HDRenderPipeline: Added screen position parameter to GBuffer function
7 年前
sebastienlagarde
43c10ade
HDRenderPipeline: Added screen position parameter to GBuffer function
- This allow to do some gbuffer encoding/decoding function with
checkboard pattern
- Update the GBuffer macro accordingly
7 年前
sebastienlagarde
06524b75
HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict
7 年前
sebastienlagarde
188e343b
HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API
7 年前
Evgenii Golubev
816893ee
Remove a magic number
7 年前
Evgenii Golubev
4a50580e
Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT
7 年前
Evgenii Golubev
88791113
Replace FLT_SMALL with FLT_EPSILON
7 年前
Evgenii Golubev
1c6c73d4
Add a macro for Swap()
7 年前
Matt Dean
73639f15
Fix Checkerboard node
- Rename class
- Rename method
- Change color slots to Color type
- Adjust UVs to align checker to boundaries
- Use precision value
- Comment out old node (using the Checkerboard name)
7 年前
Tim Cooper
1a40598f
Update the party preview.
7 年前
Matt Dean
5e47b629
Fixes for PR
7 年前
Matt Dean
65348a87
Rename Checkboard Node
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Matt Dean
1b3ac398
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
627c384a
Fixes to Screen Position Node
- Added Raw type (no divide by w, needed for uv projection)
- Removed unused method
- Switched output to vec4
- Renamed slot vars
- Fixed output
7 年前
GitHub
81859b60
Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
7 年前
Matt Dean
f698c591
Changed Length Node output to vec1
7 年前
Peter Bay Bastian
7386944f
DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
7 年前
Tim Cooper
0ceca805
Add transparency modes.
7 年前
Peter Bay Bastian
9284e11f
Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
7 年前