Tim Cooper
a0602cf5
Generalised PBR / Unlit master
7 年前
Matt Dean
736a2328
Add LOD input and inline reflection vector
7 年前
Peter Bay Bastian
9d6fad5e
Make "convert to subgraph" undoable (doesn't delete the sub graph though)
7 年前
Tim Cooper
1d641fec
For final shader generation use the master node.
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Peter Bay Bastian
9aa25c1e
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
7 年前
Tim Cooper
f559320c
'working' previews.
7 年前
Matt Dean
0eff0dec
Add Normal unpack mode for Texture 2D Node
7 年前
Peter Bay Bastian
fe10dc56
Fix bug causing preview to be now shown after creating a node
7 年前
Matt Dean
5131e8e1
Fixes for PR
7 年前
Tim Cooper
6f035d8a
hack and slash.
7 年前
Peter Bay Bastian
0d6ff9c3
Flip change check in EnumControlView and remove unused field
7 年前
Matt Dean
dadccc50
Merge branch 'master' into node-channel
7 年前
Matt Dean
c3edb9c7
Ambient Node
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
GitHub
a8dfafe4
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
7 年前
Matt Dean
b53566fb
Fog Node
7 年前
Peter Bay Bastian
f463b52e
Make HeightToNormal node use a UV slot rather than manually binding to UV channel
7 年前
Matt Dean
d84ea3c2
Fixes for Depth Texture and Normals Texture Nodes
7 年前
Peter Bay Bastian
cd4618e1
Add field dragger to vector inputs
7 年前
Matt Dean
7f9b8cab
Motion Vector Texture Node
7 年前
Peter Bay Bastian
e1281f8c
Fixes for new node style
7 年前
Matt Dean
1daf0032
Normals Texture Node
7 年前
Peter Bay Bastian
7fd5c8ef
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
7 年前
Matt Dean
874bec55
Depth Texture Node
- SamplerShaderProperty
7 年前
GitHub
8d403174
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
7 年前
Peter Bay Bastian
14bcb1d7
Full-resolution preview in blackboard
7 年前
Matt Dean
8e410579
Merge branch 'master' into node-artistic-adjustment
7 年前
Matt Dean
6a3937c7
Swizzle Node
7 年前
Matt Dean
7b095256
Transform Node Fixes
7 年前
Peter Bay Bastian
632951a4
a few updates to the party preview
7 年前
Matt Dean
66be97cf
Split Node improvements
- Fix error with single channel input
- Clean code
7 年前
Matt Dean
e9a12809
Object Node
7 年前
Peter Bay Bastian
b2ec0ce4
Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview
7 年前
mathieum-unity
1fda7c7b
preview Collapse button only visible when hovering
7 年前
Matt Dean
96fb4fb6
Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
7 年前
Matt Dean
7cc96aea
Camera Node Improvements
7 年前
Peter Bay Bastian
016d19e2
Enable pixel cache on PortInputView
7 年前
Matt Dean
20cf4421
Flip Node
- Added ToggleControl (first pass)
7 年前
Matt Dean
446c232d
Screen Node
7 年前
Peter Bay Bastian
abe8b7b6
Remove pixel cache disables in a few places
7 年前
Matt Dean
2cc3b58e
Fix Channel Mask node
- Convert to Abstract derived
- Move channel validation check to node side
- Cleanup
7 年前
Matt Dean
c06cd050
Fixes for PR
Also made function reusable for different node insatnces
7 年前
GitHub
894dac3c
Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option
Update tile/cluster management for forward/deferred
7 年前
Sebastien Lagarde
ccb1518c
HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA)
-reintroduce previously removed enabledFptlwhenCluster and rename it to
enableFptlForForwardOpaque
New rules are:
// Deferred opaque always use FPTL, forward opaque can use FPTL or
cluster, transparent always use cluster
// When MSAA is enabled, we only support cluster (Fptl is too slow with
MSAA), and we don't support MSAA for
7 年前
Sebastien Lagarde
a1452574
Move RenderLightingDebug to RenderDebugOverlay
Remove RenderLightingDebug function and move the debug code to
RenderDebugOverlay
7 年前
Sebastien Lagarde
2b182986
HDRenderPipeline: Update tile/cluster debug menu
7 年前
Evgenii Golubev
b1513a17
Update the template macros to only support integers and floats
7 年前
Sebastien Lagarde
0593b15a
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
7 年前
Evgenii Golubev
cf214dfc
Improve the comment
7 年前