Sebastien Lagarde
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2448888d
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HDRenderPipeline: Minor improvement + code cleanup
- update the roughness remapping of refraction to better match
reflection probe
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7 年前 |
Sebastien Lagarde
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24756a33
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HDRenderPipeline: Remove unused code
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7 年前 |
Sebastien Lagarde
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69c9baac
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HDRenderPipeline: Fix test scene
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7 年前 |
GitHub
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4c86fdf6
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Merge pull request #548 from Unity-Technologies/Add-transmissive-color
Add transmissive color
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7 年前 |
sebastienlagarde
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1400f35f
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HDRenderPipeline: Miss one file
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7 年前 |
sebastienlagarde
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3162b59f
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HDRenderPipeline: Add transmission color
- Add transmission color texture
- Add approximation for energy conservation with fresnel term
- Add unity for thickness
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7 年前 |
GitHub
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3f66af34
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Merge pull request #545 from EvgeniiG/Unity-2017.3
Improve subsurface scattering
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7 年前 |
GitHub
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0bf4e0e7
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Merge pull request #547 from Unity-Technologies/Update-Emissive-color-with-tile/scale
HDRenderPipeline: Add tile/scale uv control to emissive color map
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7 年前 |
sebastienlagarde
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11388041
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HDRenderPipeline: Add tile/scale uv control to emissive color map
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7 年前 |
GitHub
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232486c8
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Merge pull request #544 from Unity-Technologies/Reorganize-HDRP-GraphicTests
Reorganize hdrp graphic tests
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7 年前 |
sebastienlagarde
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f9b907e8
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HDRenderPipeline: Small fix for SSS script
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7 年前 |
GitHub
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84f1dbd1
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Merge pull request #546 from Unity-Technologies/FixMetaPassUV
Fix meta pass uv
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7 年前 |
GitHub
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9b28fe59
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Update Lit.shader
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7 年前 |
Julien Ignace
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7b0b6b5b
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Missing files
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7 年前 |
Julien Ignace
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efb76d07
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Missing files
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7 年前 |
Julien Ignace
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aed9d43e
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- Fixed meta pass to use correctly UV 2 and 3 and world space position for planar (planar still does not work though because of possible C++ dependency in the meta pass)
- Added a planar lit case in LayeredLitTest scene
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7 年前 |
sebastienlagarde
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50dcf327
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HDRenderPipeline: Update SSS update script to work with source control
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7 年前 |
sebastienlagarde
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a96cb426
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HDRenderPipeline: Update SSS update script, affect all database
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7 年前 |
sebastienlagarde
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ea9e073c
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HDRenderPipeline: Small fix to script to update SSS
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7 年前 |
sebastienlagarde
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5cd63d12
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
GitHub
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65734261
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Merge pull request #543 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fix position of material previews in Unlit scene.
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7 年前 |
sebastienlagarde
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9e164ff0
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HDRenderPipeline: Add a command to update SSS material
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7 年前 |
Remy
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61dcebc6
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Fix position of material previews in Unlit scene.
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7 年前 |
sebastienlagarde
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2479c7c7
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Small update of READMe file
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7 年前 |
GitHub
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2c30320a
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Merge pull request #541 from Unity-Technologies/Branch_FixUnlitMaterialTests
Fixed all tests Unlit materials after property renaming.
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7 年前 |
Evgenii Golubev
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e8692e5c
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Update the name of the macro for clarity
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7 年前 |
sebastienlagarde
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0bb67f42
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Update README file.txt
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7 年前 |
Evgenii Golubev
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fcfe787e
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Remove the Clamp() intrinsic
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7 年前 |
Julien Ignace
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b431be32
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Fixed all tests Unlit materials after property renaming.
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7 年前 |
sebastienlagarde
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692cf436
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HDrenderPipeline: Remove unesessary meta
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7 年前 |
Evgenii Golubev
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a5a2abf8
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Optimize Disney SSS using the tagged irradiance buffer
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7 年前 |
GitHub
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298835b9
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Merge pull request #539 from Unity-Technologies/Branch_FixPVROpacity
Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflic…
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7 年前 |
Evgenii Golubev
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8c2d94e7
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Add WaveReadFirstLane()
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7 年前 |
sebastienlagarde
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72f1cffb
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HDRenderPipeline: Fix typo in text of IOR
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7 年前 |
Evgenii Golubev
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c7cb0506
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Add a copy-free fast path for the Disney SSS
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7 年前 |
Remy
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962d6e55
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Add lit refraction graphic test template
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7 年前 |
Evgenii Golubev
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9f711587
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Fix the SSS normal debugging mode, and add comments
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7 年前 |
Remy
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856970bb
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Delete unused test assets.
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7 年前 |
Evgenii Golubev
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a88795d9
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Improve support of transmission for Disney Diffuse
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7 年前 |
Remy
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fc3e1073
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Add Lit Refractions Tests
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7 年前 |
Julien Ignace
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0bd39134
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Renamed _ColorXXX properties in Unlit to _UnlitColor to avoid conflict with legacy Unity names which are required for Alpha test to work with GI.
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7 年前 |
GitHub
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e16e3030
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Merge pull request #537 from EvgeniiG/Unity-2017.3
Apply the albedo during lighting only once
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7 年前 |
GitHub
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1818baf9
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Merge pull request #536 from Unity-Technologies/feature/refractionCubemap
Feature/refraction cubemap
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7 年前 |
Frédéric Vauchelles
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3e16250f
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Syntax fixes
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7 年前 |
Frédéric Vauchelles
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010f7eaf
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Moved related data to preLightData
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7 年前 |
Evgenii Golubev
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c2543c08
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Fix naming of SSS profiles
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7 年前 |
Frédéric Vauchelles
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98192c93
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Refactored refraction code with cubemap support
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7 年前 |
Remy
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f10c7c9d
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Add a complex material with different surface properties in the mask textures.
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7 年前 |
Evgenii Golubev
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29a7411c
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Apply the albedo during lighting only once in PostEvaluateBSDF()
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7 年前 |
GitHub
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58aacdbd
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Merge pull request #533 from EvgeniiG/Unity-2017.3
Set SSS_NEUTRAL_PROFILE_ID to 0
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7 年前 |