2898 次代码提交 (3aaf86e7-05ff-4d24-9a27-e8a2c0ac4c77)

作者 SHA1 备注 提交日期
Tim Cooper bfe3f5fc Fix null ref on exit 7 年前
Tim Cooper fba42d48 Use GUID instead of object reference so that we can properly restore object link after assembly reload. 7 年前
Tim Cooper f9ccf9f9 Update slot names on topological change 7 年前
Tim Cooper 8ff15259 Fix preview centering for custom meshes 7 年前
Tim Cooper ec2df61b Fix preview position in 2D previews 7 年前
Tim Cooper 67c85cbe Fix preview dirty'ing 7 年前
Tim Cooper 42b8ed85 Fix lingering preview shaders with errors 7 年前
Tim Cooper 84f8f35e Fixing 'convert to subgraph' 7 年前
Tim Cooper 9e5cc1af rename anchor > port 7 年前
Jens Holm fd1a979a Center preview mesh 7 年前
Jens Holm c3f4ae78 Store master node preview mesh in GraphInspectorView persistent data 7 年前
Peter Bay Bastian a00f148d Remove usage of EditorGUILayout.MiniThumbnailObjectField, so that we don't have to make it public 7 年前
Tim Cooper 00dbcd47 Clear shader errors before updating. 7 年前
Tim Cooper c04a43b4 add [OnOpenAsset] again :) 7 年前
Tim Cooper a1cb65d5 Working scripted importer version. 7 年前
Tim Cooper e94975d2 redoing importers 7 年前
Peter Bay Bastian cc654bc4 Fix picking mode on outside-node-input container, so that invisible stuff doesn't block click events 7 年前
Peter Bay Bastian 4d07b648 Edges for outside node controls 7 年前
Peter Bay Bastian 972596ff Remove unneeded event handling (handled elsewhere now) 7 年前
Peter Bay Bastian c2d9f15c Fix undo bug caused by property node -> concrete node conversion happening during undo 7 年前
Peter Bay Bastian 59ca63f8 Remove defaults value section in inspector 7 年前
Peter Bay Bastian 4f983742 Update type in dynamic slot names when they change 7 年前
Matt Dean 82ab3813 Removed GeneratedShader 7 年前
Peter Bay Bastian 7b9315c4 Outside node control for UV slots 7 年前
Matt Dean a8cf2f2b Added Projection Parameters to Camera Node 7 年前
Peter Bay Bastian ac179c90 Outside node controls for vector types 7 年前
Matt Dean 02c6b58d Merge master 7 年前
Peter Bay Bastian 4f1b32b9 Undo fix 7 年前
Matt Dean bbb186d6 Remove Gradient nodes and asset type :( 7 年前
GitHub e10be928 Merge pull request #81 from patrickfournier/graph-view-copy-paste 7 年前
Matt Dean e44629cb Fixes for PR 7 年前
GitHub a7d3058a Merge branch 'master' into graph-view-copy-paste 7 年前
Matt Dean a63160cc UV Nodes 7 年前
GitHub 849d3ecb Merge branch 'master' into graph-view-copy-paste 7 年前
Peter Bay Bastian d50eb6bb Outside node controls for texture slots + various fixes 7 年前
Natalie Burke f9118863 reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
Jens Holm d2b246fa Allow mesh in preview to be null / none selected as default sphere mesh 7 年前
Natalie Burke e92749db changing input order to increase consistency. Added center input for rotate node 7 年前
Jens Holm 35d08f0d Add OnVlaueChanged callback to preview mesh picker for master node 7 年前
Natalie Burke dc3b9dcd Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation 7 年前
Patrick Fournier 20c7f686 Update changes following merge with master. 7 年前
mathieum-unity 536b1737 Preview styling and toggling update 7 年前
Peter Bay Bastian e408be90 Handle remove events from GraphView 7 年前
Natalie Burke 9650733e changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes 7 年前
Patrick Fournier de93c238 Merge trunk 7 年前
Tim Cooper e9731703 Move convert to property / inline node to right click menu. 7 年前
Matt Dean c27b2a9e Rename Texture2DAssetNode 7 年前
Natalie Burke 11e072f9 Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation 7 年前
Tim Cooper 0addad32 Fix stack overflow 7 年前
Matt Dean 324ba49c Input Part 6 (Gradient) 7 年前