Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Tim Cooper
6e740eb0
[material graph]Fix test name
8 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
8 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
8 年前
Tim Cooper
7ae021c6
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
8 年前
Tim Cooper
a9673209
[Shader Graph]Add function node input tests.
8 年前
Tim Cooper
ac62e6d8
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
8 年前
Tim Cooper
376c8378
[material graph]Change how precision works, make default precision half.
8 年前
Tim Cooper
607a2f9e
[material graph]Add button to convert selection into subGraph
8 年前
Tim Cooper
675ed679
[mat graph] Add duplicate command.
8 年前
Tim Cooper
40ac12ad
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
8 年前
Tim Cooper
62377747
[Material graph] Working subGraph now. Copies function / properties etc.
8 年前
Tim Cooper
8e10c8cb
[mat graph]Sub graph is working again.
8 年前
Tim Cooper
8e31ace1
[material graph]Slot serialization test
8 年前
Joachim Ante
2d089ebe
APi validation
8 年前
Joachim Ante
32b23b9d
Refactor API validation code to actually check that each define is
indeed define, this prevents platforms from going out of sync.
8 年前
sebastienlagarde
068366cc
Change position to float3 instead of float4
8 年前
sebastienlagarde
13dbf956
Remove comment
8 年前
Sebastien Lagarde
d43d797f
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
sebastienlagarde
2aba5fc9
Add innerAngle for spotlight
8 年前
sebastienlagarde
4644098b
Calculate correct intensity for the light
8 年前
sebastienlagarde
bb7bf965
Correct angle attenuation
8 年前
sebastienlagarde
e243ddce
Forget to remove one file
8 年前
sebastienlagarde
902def74
Change UnityStandard to HDRenderLoop
Change name of the renderloop to HD Standard
Use vertex normal for now to test light
8 年前
sebastienlagarde
636e2983
Add light support to the minimal forward loop (WIP, not fully working)
Add support of point and spot without shadow with structured buffer in
forward.
8 年前
sebastienlagarde
5ac28581
Change LightingDefinition.hlsl to LightDefinition.cs
Allow to share code between hlsl and C# like Morten, also add define in
common.hlsl that was in common.h for Morten
8 年前
sebastienlagarde
940b6d13
Update ShaderLibrary and UnityStandard code
Several addition.
Add a forward and deferred pass not working with lighting
Add pack/unpack attribute
Reoarganize some file
better header dependecy
Remove platform, will not be used
8 年前
sebastienlagarde
aa06ca56
Minimal loop wit forward shader
Not working currently miss C# side
8 年前
sebastienlagarde
76f890ea
Very minimal loop done, display red shader
Very minimal loop done, display red shader
8 年前
vlad-andreev
3eb07ca4
fix shader (perceptualRoughness->roughness)
8 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
vlad-andreev
269c29f8
fixed script compile errors in the standalone build
8 年前
sebastienlagarde
c4848bb4
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
vlad-andreev
7bb76860
[fptl] non-shadowcasting directional lights were turning the scene black
8 年前
sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
vlad-andreev
8104f191
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
269e8d24
Revert " Fix error after merge trunk"
This reverts commit 189924f384b6b03677b75ff5daafe5b254a03993.
8 年前
sebastienlagarde
907c12cd
Fix error after merge trunk
Profiler have move into others file
8 年前
vlad-andreev
0751ef4a
[fptl] removed multiple Submit() calls
8 年前
vlad-andreev
0bfdd8a7
fix exception when not all active lights have shadows enabled
8 年前
mmikk
195cdbc5
fix cookie coord for point light
fix cookie coord for point light
8 年前
vlad-andreev
03f141d0
TextureCache: rolled back format conversion code, fixed test scene to match code changes
8 年前
vlad-andreev
371607ee
fix cut and paste issue
8 年前
vlad-andreev
033ba931
fptl: baked reflection probes
8 年前
vlad-andreev
dd40738f
revert the forward loop test scene to using the forward loop..
8 年前
vlad-andreev
c2d1fc80
test scene fix
8 年前
vlad-andreev
2ef69948
fptl: fixed point light cookie transform
8 年前
vlad-andreev
c15dfde0
separate test scene for fptl
8 年前
vlad-andreev
54dac420
fptl: cookie texture settings and conversion, RGBA cookies
8 年前
vlad-andreev
51a4931d
fix tabs
8 年前