Tim Cooper
e354af51
[Shader Graph]Rename project folder
9 年前
Tim Cooper
2645e25c
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Tim Cooper
3e4c0174
[Material Graph]Add in general node collapse.
9 年前
Tim Cooper
1b5c5494
[Material Graph]Refactoring drawing. Working general drawing.
9 年前
Tim Cooper
b824e4af
[material graph] ensure logger is valid
9 年前
Tim Cooper
3958bdb1
[Material Graph]Rearrange project.
9 年前
Tim Cooper
404ea34c
[material graph]Moving namespaces / extract things to interface
9 年前
Tim Cooper
2630ebd1
[Material Graph]Material graph does not need reference to owner + more tests.
9 年前
Tim Cooper
0de2d9bd
[Material Graph] Mode node collecton code to NodeUtils away from member functions
9 年前
Tim Cooper
6cf26ef3
[Material Graph] Add a test for serializable node
9 年前
Tim Cooper
8f52ff02
[Material Graph]Finish tests for serializable graph
9 年前
Tim Cooper
ed811c3c
[material graph]Tidy slot reference usages + update tests.
9 年前
Tim Cooper
327231db
[Material graph]More tests + fixes along the way.
9 年前
Tim Cooper
c142890b
[Material graph]Logging
9 年前
Tim Cooper
07060e1e
[materialgraph] start removing old things.
9 年前
Tim Cooper
cf6628c6
[material graph]Fix serialization issues + start adding unit tests
9 年前
Tim Cooper
7a1ca7ce
[material graph]Compiles again.
9 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
Tim Cooper
159a13a8
[shader graph]Renable delete. Fix guids so shaders generate properly.
9 年前
Tim Cooper
a2b27b3c
[Shader graph]Working on getting previews again.
9 年前
Tim Cooper
34db823b
[shader graph]Data refactor 4 (working kind of now)
9 年前
Tim Cooper
af2e75ab
[shader graph]Data refactor 3
9 年前
Tim Cooper
6d78b98e
[shader graph]data refactor pt2
9 年前
Tim Cooper
51415775
[shader graph]Data refactor begins.
9 年前
Tim Cooper
68752636
[shader graph] Add missing API.
9 年前
Tim Cooper
d6114824
[canvas2d] more tidying
9 年前
Tim Cooper
15591be8
[canvas2d] Update canvas 2d version
9 年前
Tim Cooper
d1eb6888
[shader graph]
*properly initialize new graphs
*Reenable combine node.
9 年前
Tim Cooper
556a7777
[shaderGraph]
*Use last shader string instead of hash.
9 年前
Tim Cooper
3d5186ac
[canvas2d]Make examples live in a namespace.
9 年前
Tim Cooper
accce8b1
[canvas2d]Import latest canvas2d
9 年前
Tim Cooper
a9c7d4bf
[Shader Graph] Add simple test framework to validate generation is consistant.
9 年前
Tim Cooper
798bca64
[shader graph]
*Use GUID for node identifier instead of instance ID (Stable between runs)
*Cash hash of last generated preview shader string, do not regenerate if it's the same
*Serialize node preview shaders / materials / last generated shader hash (load time optimisation)
*Add node property: canDeleteNode returns false by default. True for pixel master node
*Rarrange popup menu
9 年前
Tim Cooper
f93f8c6b
[shader graph]
*Allow drawn nodes to invaludate the model in OnGUI for the node (if for example the slots change)
*Lighting functions now determine what is available on master pixel node
9 年前
Tim Cooper
1062aabb
[shader graph] Allow nodes to no generate default inputs via flag. Only really usefull on base pixel node.
9 年前
Tim Cooper
6aaca4fc
[shader graph]
*Unified deletion architecture - Delete edges before nodes
*Input proxies now aware of their type
*Fix shader builder bug when mapping from vector1 -> vector2. Some compilers need this to be explicit )swizzle with .xx).
9 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
8 年前
Joachim Ante
8c526b38
line endings and remove unused code
8 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
8 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
8 年前