361 次代码提交 (39e3d26a-b12c-4b3f-aad5-b6754537d683)

作者 SHA1 备注 提交日期
Julien Ignace 7b039c34 Hardcoded vertex color alpha values for layered shader vertex blend mask when using wind so that main layer is visible without affecting wind behavior for the object. 7 年前
Evgenii Golubev d610a7cf Implement multi-bounce GGX for direct lighting (no Fresnel yet) 7 年前
sebastienlagarde fed282ba HDRenderPipeline: Fix UI with transparent 7 年前
GitHub 8acab88d Merge pull request #510 from EvgeniiG/new_aniso_hack 7 年前
Evgenii Golubev 733171ce Merge branch 'Unity-2017.3' 7 年前
GitHub 735db2ae Merge pull request #509 from Unity-Technologies/Add-SSS-support-to-LayeredLit 7 年前
sebastienlagarde 2fcb9553 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-SSS-support-to-LayeredLit 7 年前
Frédéric Vauchelles 1303cd7c Keep only 2 refraction models: Plane and Sphere 7 年前
Remy 76bf4f2f Fix HDRP Graphic tests Camera prefab. 7 年前
Sebastien Lagarde e435361c HDRenderPipeline: Add support of SSS to LayeredLit 7 年前
Sebastien Lagarde b9ac3611 HDRenderPipeline: Fix GUI issue with layeredLit 7 年前
Sebastien Lagarde 941020fc HDrenderPipeline: Update test scene with no blend mode preserve specular lighting case 7 年前
sebastienlagarde 60296408 HDRenderPipeline: Update all material Keywords 7 年前
sebastienlagarde 2d7cd1a1 HDRenderPipeline: Add comment on anisotropy to say it is eye-balled done 7 年前
GitHub f766c712 Merge pull request #507 from EvgeniiG/new_aniso_hack 7 年前
GitHub f86a150a Merge pull request #508 from Unity-Technologies/Fix-blend-mode 7 年前
sebastienlagarde 27b99b20 Update blend mode and fix issue with UI 7 年前
sebastienlagarde 5e418eb0 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-blend-mode 7 年前
GitHub 78752582 Merge pull request #506 from Unity-Technologies/Update-Transparent-code 7 年前
sebastienlagarde af7905e4 Update test scene and UI 7 年前
sebastienlagarde 3a330e0f Remove dead code 7 年前
sebastienlagarde d33ee23f more renaming 7 年前
sebastienlagarde 36c0ec18 Add _BLENDMODE_ACCURATE_LIGHTING keyword - change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG 7 年前
GitHub c7d467a6 Merge pull request #505 from Unity-Technologies/Fix-fog-rough-refraction 7 年前
sebastienlagarde 7e7d8661 HDRenderPipeline: Update UI and fog test scene 7 年前
Sebastien Lagarde 55284317 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Fix-fog-rough-refraction 7 年前
Sebastien Lagarde d5855c4e Move _surface_type_transparent definition to BaseUnlitUI.cs 7 年前
Sebastien Lagarde cd755f87 Add _SURFACE_TYPE_TRANSPARENT keyword (so fog work with rough refraction) 7 年前
Sebastien Lagarde 7bd23e07 HDRenderPipeline: Fix fog after merge issue 7 年前
sebastienlagarde b4ced9f3 HDRenderPipeline: Rename BlendDiffuseSpecular to ApplyBlendMode + fix some comment 7 年前
GitHub 6773024c Merge pull request #504 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
GitHub 2df3e46a Merge branch 'Unity-2017.3' into feature/transparentSpecularBlending 7 年前
sebastienlagarde aa798d74 HDRenderPipeline: Remove useless _BLENDMODE_SOFT_ADD 7 年前
GitHub 6ef6a1b3 Merge pull request #503 from Unity-Technologies/Branch_FogAndProceduralSky 7 年前
GitHub d8b5ebdb Merge pull request #502 from Unity-Technologies/feature/HDEditorCLI 7 年前
Frédéric Vauchelles 9ecea206 Hide blend mode popup when using refraction 7 年前
Frédéric Vauchelles 601100f9 No need for a foreach to remove keywords on a shader 7 年前
GitHub dda4fde5 Merge pull request #500 from Unity-Technologies/feature/HDEditorCLI 7 年前
Frédéric Vauchelles 025b17dc Added pre refraction toggle in layered shader 7 年前
Evgenii Golubev 836904e9 Merge branch 'new_aniso_hack' of https://github.com/EvgeniiG/ScriptableRenderLoop into new_aniso_hack 7 年前
Frédéric Vauchelles 2ea64908 Added CLI utility to reset material keywords 7 年前
Frédéric Vauchelles ce940be0 Removed distortion only for lit shader 7 年前
GitHub 271f304d Update ImageBasedLighting.hlsl 7 年前
Evgenii Golubev e056ffd3 Clean up GetPreLightData() and rename 'preLambdaV' to 'partLambdaV' 7 年前
Frédéric Vauchelles 6b41cb12 Added utility to reset material keyword projectwide 7 年前
Frédéric Vauchelles ee9f59cc Refractor blending for transparent forward 7 年前
Evgenii Golubev bcbeb41f Add a new IBL hack for anisotropy 7 年前
GitHub b4fcde57 Merge pull request #499 from Unity-Technologies/feature/transparentSpecularBlending 7 年前
Frédéric Vauchelles f3809117 Added tests for specular blending 7 年前
Evgenii Golubev 8a072a13 Move the IBL code 7 年前