Frédéric Vauchelles
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396f2c8c
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Removed unused code
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7 年前 |
Frédéric Vauchelles
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e8af5b56
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Removed useless code
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7 年前 |
Frédéric Vauchelles
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600d1ebf
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Updated test scene material
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7 年前 |
Frédéric Vauchelles
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7c7d937f
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Updated UI text
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7 年前 |
Frédéric Vauchelles
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7d4ce9e6
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Use CeilToInt to process texture borders when its size is not a power of 8
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7 年前 |
Frédéric Vauchelles
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c84fe71e
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Updated test scene
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7 年前 |
Frédéric Vauchelles
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00943f50
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Updated test scene
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7 年前 |
Frédéric Vauchelles
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c38d4aba
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Use a distortion mask to discard pixels instead of depth
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7 年前 |
Frédéric Vauchelles
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5a06a16e
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Update test scene
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7 年前 |
Frédéric Vauchelles
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5cf7b5ab
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Added remapping for distortion blur
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7 年前 |
Frédéric Vauchelles
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9b91c67c
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Updated test scene for distortion
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7 年前 |
Frédéric Vauchelles
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9bf881d7
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Write depth in distortion pass and ztest to discard pixel in front of distorted object
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7 年前 |
Frédéric Vauchelles
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67e5ae1f
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Updated test scene for distortion
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7 年前 |
Frédéric Vauchelles
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8706747e
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Removed incorrect depth rejection related code
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7 年前 |
Frédéric Vauchelles
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ba8dc625
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(wip) Use depth to discard pixels in front of distortion object
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7 年前 |
Frédéric Vauchelles
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acca5c71
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Use a multiply blend mode instead of stencil to control distortion
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7 年前 |
Frédéric Vauchelles
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6a403ad7
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Updated test shader for distortion
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7 年前 |
Frédéric Vauchelles
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88544dd5
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Added distortion on ulit shader
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7 年前 |
Frédéric Vauchelles
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e533651d
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Added a nullify option for distortion, based on stencil buffer usage
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7 年前 |
Frédéric Vauchelles
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315455b3
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(wip) distortion rejection with stencil buffer
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7 年前 |
Frédéric Vauchelles
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e95e8e4e
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Fixed: use signed integer for distortion
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7 年前 |
Frédéric Vauchelles
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fcadaafc
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Added distortion masking
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7 年前 |
Frédéric Vauchelles
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8fa33755
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Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel
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7 年前 |
Frédéric Vauchelles
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e9e9db20
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Don't reject distortion on z when applying
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7 年前 |
Frédéric Vauchelles
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616439c9
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Fixed wrong uvs
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7 年前 |
Frédéric Vauchelles
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e2200ec7
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(wip) distortion
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7 年前 |
Frédéric Vauchelles
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0d10ebe3
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Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level
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7 年前 |
Evgenii Golubev
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c7c0de7a
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
Frédéric Vauchelles
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448737fc
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Prototype for distorstion
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7 年前 |
GitHub
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65c360cd
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Merge pull request #471 from EvgeniiG/Unity-2017.3
Add minor fixes to the diffuse GGX code
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7 年前 |
Evgenii Golubev
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86fe9ae4
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
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fe4b4964
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Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
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7 年前 |
sebastienlagarde
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2a53ec8d
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Missed one file in Lock UV mapping of details with base
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7 年前 |
GitHub
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f1f7fa47
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Merge pull request #468 from Unity-Technologies/Lock-details-mapping-to-base-mapping
Add toggle to lock UV tiling/offset of details to base
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7 年前 |
sebastienlagarde
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2fe0e0bf
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Add toggle to lock UV tiling/offset of details to base
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7 年前 |
GitHub
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2002ee68
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Merge pull request #466 from Unity-Technologies/Add-Per-Pixel-scale
Revamp of Parallax occlusoin mapping + depth offset
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7 年前 |
sebastienlagarde
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a127563b
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Fix issue with UI + handle negative transform scaling with tessellation
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7 年前 |
sebastienlagarde
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8866a519
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Remove maxHeight from the POM code, not needed
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7 年前 |
GitHub
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3f0ee0ec
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Merge pull request #465 from Unity-Technologies/Add-Per-Pixel-Scale-Seb-Test
Add per pixel scale seb test
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7 年前 |
sebastienlagarde
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3305fbf3
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Test
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7 年前 |
Sebastien Lagarde
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b57d314c
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first working version (don't work with tiling / scaling) but work with planar/UV0
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7 年前 |
Sebastien Lagarde
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1007f823
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Working individual layer
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7 年前 |
Sebastien Lagarde
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5a035109
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Add warning message inside the UI to prevent wrong mapping with Pixel displacement
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7 年前 |
sebastienlagarde
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970fb50d
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test
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7 年前 |
sebastienlagarde
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7357d706
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- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
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7 年前 |
Sebastien Lagarde
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8208d510
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Sample influence map with mapping of main layer
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7 年前 |
Sebastien Lagarde
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86a73f40
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Make POM match tessellation with details map (if same UVSet)
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7 年前 |
Sebastien Lagarde
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3fec7c83
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Update of the UI
Make it more clear that influence mask depends on mapping of UV0
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7 年前 |
sebastienlagarde
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9700ad93
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Rename Displacement mode to more artists friendly name
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7 年前 |
sebastienlagarde
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3ccbb95a
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Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
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7 年前 |