6286 次代码提交 (395a7a89-8137-4b7b-b739-2f7a5b98adfb)

作者 SHA1 备注 提交日期
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
Andre McGrail 582b23f2 Added new modes to the Vector1node 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
MingWai 7d5a2883 Gradient node bug-fix and RGBA 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Andre McGrail c99dc5e2 REPO FIX 8 年前
Matt Dean 3bb72fa1 Updated matrix mul and transpose (hardcoded to 3x3) 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前
GitHub 06953530 Merge pull request #23 from EvgeniiG/master 8 年前
Matt Dean 3bce395a Added Matrix4 and fixed Matrix multiply 8 年前
Evgenii Golubev 47fff118 Fix the copy-paste error 8 年前
Evgenii Golubev 84ef01ec Remove GATHER_TEXTURE3D (does not exist) 8 年前
Matt Dean eeb9f4ff Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Evgenii Golubev 320e891e Correct the blending behavior of atmospheric scattering 8 年前
Evgenii Golubev 60fc261c Merge branch 'SkySystem' 8 年前
Eduardo Chaves ba0bf545 Adding vertex normal input node 8 年前
Evgenii Golubev 92576fff Do not perform blending with the environment map if the sky is occluded 8 年前
Andre McGrail 671dad3b Color test fix 8 年前
Evgenii Golubev b9e77551 Add a README file with parameter descriptions 8 年前
Florent Guinier ff74ebd2 Convolution filter : fix preview 8 年前
Andre McGrail 4b2e13a6 Revert "Colour test update" 8 年前
Evgenii Golubev cd304047 Set dynamic uniforms in OnEnable() 8 年前
Eduardo Chaves c3b50c34 Adding Vertex position to master node and vertex position input node 8 年前
Florent Guinier 74c4e0ee Convolution filter presenter 8 年前
Andre McGrail 9b83efd5 Colour test update 8 年前
Evgenii Golubev 649710c9 Compile several permutations of the shader in order to be able to switch them at runtime 8 年前
bfogerty 2df2cc2b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Florent Guinier 1d20711e convolve filter step2 (plug weights) 8 年前
Andre McGrail ee0f0bf6 Tweaked toggle node, now shows on shader as checkbox 8 年前
Matt Dean c7fbf38f Added Matrix 2 and 3 types 8 年前
Evgenii Golubev 4fb1e8bc Fix the direction of the sun 8 年前
bfogerty a1811244 A Custom Node can now have no inputs or outputs 8 年前
Florent Guinier ef69c53a Convolve filter v1 (WIP) 8 年前
Matt Dean f80b2668 Updated eye graph 8 年前
Evgenii Golubev b4576ede Implement the color blending 8 年前
MingWai 660338f9 Gradient node 8 年前
Evgenii Golubev f2c548d4 Use alpha of 0 - the sky is transparent. 8 年前
bfogerty 703c4cf1 A Flame and Lightning shader graph 8 年前
Evgenii Golubev 9d5e5ac9 Fix shader parameter passing 8 年前
bfogerty af4518e0 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 435b3c0e Add names to property nodes in the editor 8 年前
Evgenii Golubev 0e0ec260 Use a more reasonable depth value 8 年前
Andre McGrail bc8714b2 Added nodes: 8 年前
RinaldoTjan 5d59a7b3 Adding Demo Scene stuff. 8 年前
Evgenii Golubev 1b282239 Fix the cause of the warning 8 年前
Tim Cooper c8eb7c61 Reenable sub graphs 8 年前
Evgenii Golubev a7733afe Port the scattering code 8 年前
bfogerty 331ea7b4 Bug Fix for the Custom Code Node. Nodes will keep the code when reopened. 8 年前