3120 次代码提交 (3604c2f5-eb54-4e9f-8bf9-4cdd0b8e8ff5)

作者 SHA1 备注 提交日期
sebastienlagarde b110295c HDRenderPipeline: Fix issue with ambient occlusoin and transparent 7 年前
Peter Bay Bastian 0bdd58c1 Remove ShadowAlgorithmsCustom 7 年前
Evgenii Golubev 74f8bb30 Update TagLightingForSSS() 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub 979cccc3 Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline 7 年前
Evgenii Golubev 3aaf86e7 Add comments 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
sebastienlagarde cbb4262b HDRenderPipeline: Update camera settings of test scene 7 年前
Evgenii Golubev 7fe97101 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
sebastienlagarde eeef9775 HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 9b7dcf8f HDRenderPipeline: indent code correctly 7 年前
GitHub 3724d5b6 Merge pull request #602 from Unity-Technologies/fix-profiler-error 7 年前
sebastienlagarde eea6961b HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass 7 年前
sebastienlagarde 09427415 HDRenderPipeline: Remove comment 7 年前
sebastienlagarde 267328a0 Pushing auto-updated meta file 7 年前
GitHub 8e4cb10b Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU 7 年前
Frédéric Vauchelles 6e5f9e7e [BC6H] Renamed C# BC6H to EncodeBC6H 7 年前
Frédéric Vauchelles 2013f186 [BC6H] Renamed compute shader 7 年前
GitHub aedd4444 Add a TODO 7 年前
Frédéric Vauchelles 47d56c30 [BC6H] Naming fixes 7 年前
Felipe Lira 7f9830c1 Added meta pass for StandardShader. 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 43437df5 [BC6H] Can encode into a Cubemap Array 7 年前
Felipe Lira e7c2f725 Moved lightweight pipeline asset to tests folder. 7 年前
Thomas f81cb735 Fixed profiler errors 7 年前
GitHub a2f65464 Merge pull request #601 from Unity-Technologies/Branch_ShadowAndSkyBugfix 7 年前
GitHub cea08097 Update SkyManager.cs 7 年前
Frédéric Vauchelles 7acb1559 [BC6H] Fix missing last mips 7 年前
Felipe Lira cbdfbba2 Added fallback to error shader when pipeline fails to find suitbale pass. 7 年前
GitHub 7dc833d0 Optimize GetLocalFrame() with FastSign() 7 年前
Julien Ignace a474f9d0 Fixed sky default light probe when no SkySetting is set. 7 年前
Frédéric Vauchelles 8ad5930b [BC6H] Added test scene 7 年前
Felipe Lira bad32f17 fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
GitHub 13a468ea Merge pull request #599 from Unity-Technologies/HDRP-GraphicTests 7 年前
Remy 3099539f Add displacement graphic test. 7 年前
Julien Ignace 536372e5 Fixed shadow map creation code in the shadow framework. 7 年前
Frédéric Vauchelles 5a04f3fb [BC6H] Added BC6H compression 7 年前
Felipe Lira 4ec47f43 Merge branch 'LightweightPipeline' 7 年前
GitHub fa729f24 Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass 7 年前
Felipe Lira 721479c6 Bumped version of srp package. 7 年前
Sebastien Lagarde 407e1d7d Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass 7 年前
GitHub 3dfc1b66 Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass 7 年前
Sebastien Lagarde fd96ccd7 HDRenderPipeline: Add ColorMask0 to depth and shadow pass 7 年前
GitHub 8e4b370d Merge pull request #596 from Unity-Technologies/metal 7 年前
Felipe Lira eb04f46b updated srp packed version. 7 年前
Antti Tapaninen fddd397a pass placeholder _SkyTexture in proper texture format 7 年前